ikpil / DotRecast
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
☆625Updated this week
Alternatives and similar repositories for DotRecast:
Users that are interested in DotRecast are comparing it to the libraries listed below
- ☆301Updated 4 months ago
- A C# port of Box2D☆576Updated 3 weeks ago
- Netick is a C# networking solution for Unity.☆263Updated this week
- .NET PhysX 5 binding to all platforms(win, osx, linux) for 3D engine, deep learning, dedicated server of gaming.☆278Updated 5 months ago
- Deterministic Lockstep with clientside prediction and rollback☆635Updated 5 years ago
- ORCA / RVO2 Implementation for Unity — Multithreaded using the job system.☆456Updated 6 months ago
- Ultimate high-performance binary serialization library for C#.☆522Updated this week
- Pure C# deterministic fixed-point 3D real time physics simulation library☆504Updated 6 years ago
- ECS for Unity with full game state automatic rollbacks☆529Updated last year
- Pure C# HighLevel API for multiplayer games☆222Updated this week
- Optimal Reciprocal Collision Avoidance (C#)☆739Updated 9 months ago
- Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)☆173Updated 3 years ago
- HotReload Unity C# script without exit play mode and keep the running context unchanged☆350Updated last year
- A fully dynamic planar navmesh for Unity supporting agents of any size☆481Updated 2 years ago
- 🎲 ECS Framework for Unity Game Engine and .Net Platform☆561Updated 2 weeks ago
- Gameplay-Ability-System For Unity☆504Updated this week
- Pure C# Entity Component System framework☆200Updated last month
- Unity DOTS Sprite Rendering Package☆571Updated 3 months ago
- DMotion - A high level Animation Framework for Unity DOTS☆496Updated last year
- Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats☆506Updated last year
- A Unity DOTS framework for my personal projects☆1,005Updated last week
- Fixed point math C# library☆606Updated 6 years ago
- A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)☆883Updated 4 years ago
- Svelto ECS C# Entity Component System☆1,249Updated 7 months ago
- Powerful Behavior Tree Editor using GraphView for Unity☆233Updated 4 months ago
- Behavior Tree for Unity ECS (DOTS) framework☆471Updated 2 years ago
- Lightweight toolset for creating concurrent networking systems for multiplayer games☆313Updated 2 years ago
- Burst compatible Octree and Quadtree for Unity☆385Updated 10 months ago
- Keyframe sync using ECS(R)☆546Updated 5 months ago
- A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.☆576Updated 3 years ago