ProwlEngine / ProwlLinks
An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor
☆695Updated last month
Alternatives and similar repositories for Prowl
Users that are interested in Prowl are comparing it to the libraries listed below
Sorting:
- Fast, simple, and dependency-free physics engine written in C# with a clear and user-friendly API.☆369Updated last week
- JoltPhysics C# bindings☆347Updated 3 weeks ago
- Cross-platform .NET 10 C# game engine.☆456Updated last week
- A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.☆298Updated last year
- C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.☆189Updated last year
- A sample project showing an ImGui (using ImGui.NET) renderer for OpenTK in C#☆131Updated 3 months ago
- ... the little C# ECS that loves you back!☆398Updated last month
- C# port of Box2D - Erin Catto's 2D Physics Engine☆303Updated 2 years ago
- The official repo of the HexaEngine game engine☆148Updated 2 weeks ago
- C# port of the stb_image.h☆286Updated 3 months ago
- Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc☆355Updated 2 months ago
- 2D collision detection system.☆173Updated 2 weeks ago
- Flexible layout tool for creating UI on any platform☆332Updated this week
- A C# wrapper for flecs☆227Updated 6 months ago
- A fast, Cross-platform .NET 10 C# 14 Render Framework.☆126Updated last week
- High-performance C# ECS☆482Updated 2 weeks ago
- A superset of ImGuiNet with additional components designed for Monogame☆87Updated last year
- Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.☆732Updated last year
- A .NET wrapper for the Dear ImGui.☆231Updated 3 weeks ago
- This is SDL3#, a C# wrapper for SDL3.☆130Updated 3 weeks ago
- This repository contains low-level bindings for Vulkan used in Evergine.☆272Updated last month
- A simple, lightweight yet highly versatile OpenGL graphics library☆187Updated 8 months ago
- A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.☆1,499Updated 2 weeks ago
- A fast, Cross-platform Raylib C# Wrapper.☆137Updated 6 months ago
- C# port of https://github.com/memononen/fontstash☆319Updated 2 weeks ago
- A fast, Cross-platform .NET 9 C# 13 game engine.☆133Updated last month
- C# port of Vulkan Game Engine Tutorial☆69Updated last year
- A Raylib-cs integration with DearImGui☆95Updated 6 months ago
- Extensions for Arch with some useful features like Systems, Source Generator and Utils.☆207Updated 2 months ago
- ☆165Updated 9 months ago