ugogon / gaussStylization
Interactive tool for normal driven stylization. A set of preferred normals can be chosen arbitrarily from the Gauss sphere, including semi-discrete sets to model preference for cylinder- or cone-like shapes. Published at the SGP 2021
☆24Updated 3 years ago
Alternatives and similar repositories for gaussStylization:
Users that are interested in gaussStylization are comparing it to the libraries listed below
- ☆13Updated last year
- Implementation of the paper "Surface Maps via Adaptive Triangulations" (Eurographics 2023)☆51Updated last year
- Extended Convolution Histogram of Orientations☆15Updated 3 years ago
- Differentiable Rendering of Parametric Geometry (SIGGRAPH Asia 2023)☆37Updated 11 months ago
- Implementation of 2020 SIGGRAPH ASIA paper: To cut or to fill: A global optimization approach to topological simplification☆26Updated 3 years ago
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆66Updated last month
- ☆22Updated 4 months ago
- Compatible Intrinsic Triangulations (SIGGRAPH 2022)☆27Updated 2 years ago
- Demo code for "A Unified Differentiable Boolean Operator with Fuzzy Logic" (SIGGRAPH 2024)☆24Updated 7 months ago
- SIGGRAPH 2022 Labs Demo for "Learning Smooth Neural Functions via Lipschitz Regularization"☆29Updated 2 years ago
- Implementation of the paper "Layout Embedding via Combinatorial Optimization"☆29Updated 3 years ago
- Code for paper "Local Deformation for Interactive Shape Editing", SIGGRAPH 2023☆11Updated 11 months ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆26Updated 11 months ago
- Gradients/Hessians for optimizing with rotation variables.☆26Updated 2 years ago
- ☆28Updated last year
- A 3D data visualization grammar.☆49Updated 3 months ago
- ☆20Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- An Interactive Tool for Cage-Based Deformations☆33Updated 6 years ago
- Official code for "Mesh Density Adaptation for Template-based Shape Reconstruction". SIGGRAPH 2023☆59Updated 6 months ago
- ☆23Updated 2 years ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 9 months ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆20Updated 10 months ago
- ☆30Updated 3 months ago
- ☆21Updated last year
- Code for DeepCurrents: Learning Implicit Representations of Shapes with Boundaries☆53Updated 3 years ago
- ☆51Updated 3 years ago
- ☆32Updated 3 years ago
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago