sutongkui / SubPhysicsLinks
Implement Subspace Neural Physics
☆27Updated 5 years ago
Alternatives and similar repositories for SubPhysics
Users that are interested in SubPhysics are comparing it to the libraries listed below
Sorting:
- It's a GPU-based real time cloth simulator and interactive.☆97Updated 4 years ago
- ☆127Updated 3 years ago
- ☆113Updated 2 years ago
- A hair strand rendering tool using the Dear ImGui.☆76Updated last month
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆56Updated last year
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- A neural-network-based generative model for video-game characters animations☆144Updated 2 years ago
- ☆32Updated 4 years ago
- Code for paper "A Repulsive Force Unit for Garment Collision Handling in Neural Networks"☆36Updated 3 years ago
- ☆111Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 5 months ago
- FEM implementation with Stable Neo-Hookean energy in libigl.☆33Updated 4 years ago
- Computer Graphics Assignment about Kinematics☆104Updated 3 years ago
- Source Codes for Codimensional Incremental Potential Contact (C-IPC)☆235Updated 2 years ago
- ☆112Updated 6 years ago
- Source Codes for Injective Deformation Processing (IDP) with Incremental Potential Contact (IPC)☆58Updated 2 years ago
- Configurable Crowd Profiles [SIGGRAPH 2022]☆30Updated 2 months ago
- An application that allows users to deform meshes in a smooth and realistic way in real-time.☆57Updated 6 years ago
- ☆81Updated 4 years ago
- ☆39Updated 3 months ago
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆75Updated 5 years ago
- ☆116Updated 5 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆108Updated 5 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆95Updated 5 years ago
- PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.☆50Updated last month
- Interactive Character Control☆61Updated 4 years ago
- MABA stable PD controller☆16Updated 4 years ago
- ☆37Updated 2 years ago
- A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).☆187Updated 6 months ago
- The pinocchio auto-rigging / weighting tool - modification☆208Updated 10 years ago