VelanStudios / viper-engineLinks
A collection of loosely coupled game engine components, mostly written in C.
☆49Updated 8 years ago
Alternatives and similar repositories for viper-engine
Users that are interested in viper-engine are comparing it to the libraries listed below
Sorting:
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
 - ☆61Updated last year
 - Code Archive of GDMag Samples from 1994 to 2007☆97Updated 9 years ago
 - Rasterization on the GPU in "slow motion".☆61Updated 6 years ago
 - Comparing passing mouse coords to shader by late latching vs. by glUniform☆73Updated 8 years ago
 - Demoscene graphics engine.☆60Updated 5 years ago
 - darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
 - Single-file binary FBX importer.☆54Updated 7 years ago
 - Debug heap useful for tracking down memory errors.☆25Updated 9 years ago
 - Linear Memory Allocator for Games and Embedded Systems☆77Updated 3 years ago
 - A small single-file library for sprite outline extraction and simplification for C/C++☆87Updated 10 years ago
 - Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc o…☆140Updated 5 years ago
 - Psybrus Engine & Toolchain☆26Updated 9 years ago
 - Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago
 - ☆39Updated 8 years ago
 - Clone of https://bitbucket.org/jonasmeyer/microprofile☆46Updated 9 months ago
 - ☆87Updated 8 years ago
 - Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
 - A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
 - lightweight entry point for games☆72Updated 7 years ago
 - ☆52Updated 10 months ago
 - Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
 - Relatively low-level, lightweight, modular and multiplatform, C++, game making library or engine you might say☆83Updated 6 years ago
 - the Donald Trump of the ECS libraries☆67Updated 4 years ago
 - Multiplatform multithreaded context swapping fiber based job system.☆165Updated 8 years ago
 - Minimal C++ library that allows you to define data schemas which then can be read or written in JSON or binary.☆126Updated 5 years ago
 - String ID library & debugging tools☆47Updated last year
 - Quake II on Dx12☆31Updated 4 years ago
 - A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
 - Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆122Updated 8 years ago