fabioarnold / TwoTriangles
☆93Updated 6 years ago
Alternatives and similar repositories for TwoTriangles:
Users that are interested in TwoTriangles are comparing it to the libraries listed below
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆118Updated 8 years ago
- Single-header single-function C/C++ immediate-mode camera for your graphics demos☆90Updated 8 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆49Updated 9 years ago
- Modern C++ swizzling header-only library☆186Updated last year
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆79Updated 5 years ago
- The Radeon GPU Analyzer (RGA) is a command line utility providing an offline compiler and performance analysis tool for DirectX shaders, …☆24Updated 7 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Depth-of-field implemented with a summed area table☆47Updated 8 years ago
- Multiplatform multithreaded context swapping fiber based job system.☆160Updated 8 years ago
- Single file library for vertex cache optimisation of triangles.☆65Updated 7 years ago
- ☆141Updated 8 years ago
- OpenGL and Vulkan header and loader generator.☆205Updated 4 months ago
- A demonstration of a graphics library abstraction layer that you might see in a typical rendering engine for games and simulations.☆57Updated 7 years ago
- A minimal geometry editing UI based on IMGUI☆112Updated 4 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆44Updated last month
- C++11 lock-free job queue☆84Updated 8 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Minimalistic Vulkan engine for fast propotyping.☆42Updated 3 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Public domain header-only C library that uses only 40 modern DSA AZDO OpenGL functions. Project by https://twitter.com/relativetoyou☆66Updated 8 years ago
- Ugly docking code for ImGui☆65Updated 7 months ago
- Revision 2019 4k procedural graphics competition entry☆94Updated 5 years ago
- Comparing passing mouse coords to shader by late latching vs. by glUniform☆68Updated 7 years ago
- Example of MSVC makefile project for hotloading C with intellisense/debugger compatability☆107Updated 2 years ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆113Updated 7 years ago
- An abstract graphics API library☆121Updated 5 years ago