marceloprates / Voxel-Watersim
A voxel fluid simulator implemented in Processing
☆34Updated 4 years ago
Related projects ⓘ
Alternatives and complementary repositories for Voxel-Watersim
- Tiny Climate Simulation☆27Updated 4 years ago
- Free voxel models for Avoyd Voxel Editor: make voxel art, export to 3D mesh etc. All downloadable assets are licensed under CC BY 4.0.☆40Updated last year
- A procedural function that generates dendritic patterns and is locally computable.☆75Updated last year
- A 3D modeling and rendering programming language utilizing SDFs.☆54Updated 4 months ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆100Updated 4 years ago
- Hydraulic erosion simulation☆34Updated 4 years ago
- A portable C++ library for simulating hydraulic erosion.☆55Updated last year
- An implementation of Hans Theobald Beyer's algorithm for simulated hydraulic erosion☆46Updated 3 years ago
- Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation☆72Updated last year
- Code release for "Terrain Amplification using Multi-scale Erosion"☆18Updated last month
- Procedural Plate Tectonics using Clustered Convection☆21Updated 2 years ago
- A C++ library to generate two-dimensional terrain heightmaps for software rendering or video games.☆32Updated this week
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆51Updated 4 years ago
- Model synthesis is a technique for generating 2D and 3D shapes from examples.☆161Updated 8 months ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆73Updated 4 years ago
- Single-header C library for the Wave Function Collapse algorithm plus a CLI and a GUI☆38Updated last year
- Python3 / C++23 Geomorphology Simulation Library and Toolbox☆54Updated this week
- A backup of all public WebGL fragment shaders that I have published on Shadertoy.☆38Updated 7 months ago
- Articles on games and graphics.☆26Updated 2 months ago
- A modern particle engine running on the GPU, using c++14 and OpenGL 4.4.☆194Updated 3 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆136Updated last month
- library to generate 2D/3D geometries☆99Updated last year
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆59Updated 4 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- A Procedural + Directed Game Art Generator☆35Updated 10 months ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆98Updated 3 years ago
- Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.☆265Updated last year
- Fork of SSVDAGs: Symmetry-aware Sparse Voxel DAGs - CRS4☆20Updated 11 months ago
- Source code of the interactive book, “Geometry Processing Algorithms”☆35Updated 3 years ago
- ☆36Updated last year