Calinou / free-blue-noise-texturesLinks
Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
☆157Updated 5 years ago
Alternatives and similar repositories for free-blue-noise-textures
Users that are interested in free-blue-noise-textures are comparing it to the libraries listed below
Sorting:
- ☆135Updated last year
- A 2D SDF texture generator☆157Updated 2 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆322Updated 3 years ago
- ☆154Updated 7 months ago
- ☆68Updated 2 months ago
- My Page Repo☆27Updated 3 years ago
- Fast 3d/4d divergence-free noise for shaders.☆48Updated 2 years ago
- ☆98Updated 2 years ago
- Compute-Less Clustered Lighting☆61Updated last year
- Voxel / ray tracing template for the blog posts.☆59Updated last year
- Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.☆298Updated 2 years ago
- A collection of tone mappers for the display of 3D graphics☆79Updated last year
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆100Updated last month
- A minimal atmospheric scattering implementation for Unity☆494Updated 4 years ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆59Updated last year
- Realtime path tracing via WebGPU compute shaders☆136Updated last month
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆217Updated last week
- Noise generator utility.☆95Updated 4 years ago
- Analyze and convert normal textures☆109Updated last year
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆234Updated last year
- A cool-headed display transform☆406Updated 2 years ago
- Sparse Voxel DAG Rendering on the Web☆54Updated 2 years ago
- WebGPU rendering experiments☆114Updated last year
- VS Code extension that adds the ability to debug and preview shaders☆99Updated 4 years ago
- Surfel Radiance Cascades Diffuse Global Illumination☆180Updated 6 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆75Updated last year
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- GPU shallow water solver using the virtual pipes model using WebGPU☆91Updated 7 months ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆55Updated 2 months ago
- ☆36Updated 4 years ago