Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog
☆202Oct 5, 2019Updated 6 years ago
Alternatives and similar repositories for free-blue-noise-textures
Users that are interested in free-blue-noise-textures are comparing it to the libraries listed below
Sorting:
- Schlick's fast Bias & Gain function for custom easing☆23Oct 22, 2020Updated 5 years ago
- Import GLSL source files. Pre-processed, validated and optimized with Khronos Group SPIRV-Tools. Supports glslify.☆34Sep 18, 2021Updated 4 years ago
- Adaptation of Threejs BasisTextureLoader for OGL☆15Aug 27, 2021Updated 4 years ago
- Advanced rendering pipeline for ClayGL☆48Oct 19, 2021Updated 4 years ago
- 👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib☆109Mar 7, 2022Updated 4 years ago
- WebGL tools for use with the OGL library☆37Feb 24, 2022Updated 4 years ago
- Tweakpane plugin to add undo/redo logic to your panes☆13Apr 17, 2025Updated 11 months ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆257Jun 9, 2024Updated last year
- glsl tool functions☆24Apr 1, 2020Updated 5 years ago
- GLSL Bezier curve☆32Oct 18, 2019Updated 6 years ago
- 📐GLSL Triplanar texture mapping. glslify format.☆31Mar 27, 2018Updated 7 years ago
- ☆13Apr 1, 2025Updated 11 months ago
- "Blazingly fast", customizable, GPU-based heightfield fluid solver.☆10Nov 8, 2022Updated 3 years ago
- ☆39Oct 8, 2025Updated 5 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Dec 20, 2023Updated 2 years ago
- Linear interpolation between multiple arrays☆13Apr 19, 2021Updated 4 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Mar 27, 2015Updated 10 years ago
- A barebones PBR Renderer For Nodes.io from SimonHarrisCo blog post☆12May 2, 2022Updated 3 years ago
- Sometimes you just need to postion things on the surface of a sphere. Here are a few methods I've used over the years.☆22Oct 12, 2017Updated 8 years ago
- Fluffy Predator with THREE.js & instanced geometry☆29Jul 28, 2017Updated 8 years ago
- Include code from external files into your shaders.☆15Dec 28, 2025Updated 2 months ago
- ☆19Mar 15, 2015Updated 11 years ago
- CLI tool for packing multiple files into a single binary, as an alternative to spritesheets, in order to save network requests in the bro…☆25Aug 10, 2021Updated 4 years ago
- Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.☆330Jun 10, 2022Updated 3 years ago
- A GPU-side profiler for WebGL using EXT_disjoint_timer_query☆75May 20, 2023Updated 2 years ago
- Framerate-independant spring physics☆25Nov 23, 2018Updated 7 years ago
- RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing…☆62Jul 6, 2024Updated last year
- Research on advanced profiling of high-performance web applications (primarily WebGL applications).☆42Dec 29, 2018Updated 7 years ago
- an easy way to set vertex data on a BufferGeometry☆27Jun 22, 2020Updated 5 years ago
- Shader tools.☆11Mar 30, 2024Updated last year
- List of math utils used for our projects 🙌☆17May 31, 2017Updated 8 years ago
- glslify module to retrieve screen space position from vertices in shader☆14Nov 9, 2017Updated 8 years ago
- Compute-Less Clustered Lighting☆62Apr 14, 2024Updated last year
- Tool for extending three.js materials by modifying ShaderLib code.☆42Dec 22, 2017Updated 8 years ago
- easing library allowing to describe complex easings in JSON☆57Updated this week
- a little tool for easing values with spring forces for animations☆11Mar 3, 2023Updated 3 years ago
- Module for creating gradient palettes for usage in glsl.☆22May 5, 2016Updated 9 years ago
- This is an optimization algorithm to optimize a list of paths to minimize the amount of time needed to draw the paths with a pen-plotter☆10Aug 17, 2018Updated 7 years ago
- ☆17Jan 31, 2024Updated 2 years ago