tdhooper / offline-shadertoy
☆25Updated last month
Related projects ⓘ
Alternatives and complementary repositories for offline-shadertoy
- Save PNG frames from Shadertoy☆58Updated 2 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆81Updated 4 years ago
- WebGL-based Unified Particle System☆78Updated 7 years ago
- A WebGL friendly port of Mercury's hg_sdf library (http://mercury.sexy/hg_sdf)☆41Updated 8 years ago
- Simple text editor that lets you write Shadertoy shaders more comfortably, anytime, anywhere.☆144Updated 2 months ago
- A collection of modifiers and operations for distance field equations☆114Updated 4 years ago
- Kd-Tree Nearest Neighbor Search using WebGL☆54Updated 11 years ago
- Distance Field Editor (experimental)☆46Updated 3 years ago
- glsl function for making cosine palettes☆33Updated 8 years ago
- ☆39Updated 7 years ago
- anti-alias smoothstep utility function☆132Updated 9 years ago
- Worley noise implementation for WebGL shaders☆88Updated 8 years ago
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆35Updated 7 years ago
- Collection of experiments for the pex library☆44Updated 7 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 8 years ago
- JavaScript adaptation of the OpenGL Mathematics (GLM) C++ library interfaces. JavaScript adaptation of the OpenGL Mathematics (GLM) C++ l…☆43Updated 6 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Vertex based ambient occlusion calculation for meshes☆55Updated 7 years ago
- Particle ShaderToy☆68Updated 11 years ago
- WebGL Signed Distance Function Mesher☆134Updated last year
- fontpage texture generator for use in shaders☆20Updated 7 years ago
- Generates a per-vertex ambient occlusion array for arbitrary meshes.☆166Updated 5 years ago
- GLSL preparation build step based on glsl-unit and glsl-optimizier including minifier library☆20Updated 3 years ago
- ☆110Updated 7 years ago
- WebGL node editor for Signed Distance Functions☆109Updated 7 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆33Updated last year
- perturb normal from a normal map☆36Updated 6 years ago
- A simple library for photorealistic generative graphics☆18Updated 7 years ago
- A Javascript 3D game engine.☆95Updated 5 years ago
- ☆34Updated 3 years ago