enjmiah / interactive-geometryLinks
Source code of the interactive book, “Geometry Processing Algorithms”
☆36Updated 3 months ago
Alternatives and similar repositories for interactive-geometry
Users that are interested in interactive-geometry are comparing it to the libraries listed below
Sorting:
- Pure GPU, instanced, screen-projected lines for regl☆191Updated 2 years ago
- A library for constraining triangulations from Delaunator☆72Updated 6 months ago
- A JavaScript Fluid Simulation using the Material Point Method (MPM)☆55Updated 10 months ago
- Experiment implementation of Multiple Neighborhoods Cellular Automata using WebGPU☆40Updated 2 years ago
- A Typescript library for multidimensional convex hulling and Delaunay triangulations.☆35Updated 2 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆120Updated 5 years ago
- Flat 2D and 3D line rending with Regl for WebGL☆54Updated last year
- Arbitrary dimensional level sets☆105Updated 4 years ago
- ☆39Updated 4 years ago
- Calculate SDF for image/bitmap/bw data☆55Updated 2 years ago
- A JavaScript implementation of the triangle tessellation algorithm from the OpenGL specification for tessellation shaders.☆15Updated 2 years ago
- Javascript wrapper around Triangle - A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator☆104Updated 7 months ago
- ☆81Updated 7 years ago
- Collection of polygon data in various formats for testing computational geometry algorithms.☆49Updated 5 years ago
- GLSL setup for performing a Fast Fourier Transform of real-valued input☆48Updated 8 years ago
- Generates a ray for Shadertoy-style raycasting in GLSL☆23Updated 10 years ago
- colormaps for glsl shaders☆76Updated 9 years ago
- 3D Wavelet Rasterization☆30Updated 8 years ago
- A GPU-side profiler for WebGL using EXT_disjoint_timer_query☆74Updated 2 years ago
- Extrudes a shape along a path☆28Updated last year
- A WebGL simulation of gravitational lensing☆112Updated 7 years ago
- An experimental voxel engine.☆47Updated 2 years ago
- A data structure and lookup for 3D vector fields (flow fields).☆41Updated last year
- A JS generator function that returns a list of vertices describing an isosuface given a density and level.☆36Updated 8 years ago
- A small module using a sweepline algorithm to detect intersections (& self-intersections) in polygons or polylines.☆74Updated last year
- Compute mesh normals using angle weights☆24Updated 4 years ago
- Vertex based ambient occlusion calculation for meshes☆57Updated 8 years ago
- Tools for manipulating simplicial complexes in JavaScript☆66Updated 10 years ago
- some tiny webgl scripts that might come in handy☆59Updated 2 years ago
- glsl function for making cosine palettes☆34Updated 9 years ago