lisyarus / webgpu-shallow-waterLinks
GPU shallow water solver using the virtual pipes model using WebGPU
☆91Updated 7 months ago
Alternatives and similar repositories for webgpu-shallow-water
Users that are interested in webgpu-shallow-water are comparing it to the libraries listed below
Sorting:
- WebGPU rendering experiments☆114Updated last year
- WebGPU tech demo showcasing various graphics techniques☆148Updated 2 months ago
- WebGPU game engine for fun and games.☆87Updated this week
- Voxel / ray tracing template for the blog posts.☆59Updated last year
- Free 2D, 3D and 4D blue noise textures from the Moments in Graphics blog☆157Updated 5 years ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- Compute-Less Clustered Lighting☆61Updated last year
- Real-Time GPU Texture Codecs for the Web☆72Updated last week
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆72Updated 11 months ago
- ☆135Updated last year
- A software raytracing engine written in WebGPU☆347Updated 7 months ago
- An interactive, experimental, pathtracer implemented using desktop WebGPU.☆38Updated 3 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆53Updated 11 months ago
- A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer☆93Updated 10 months ago
- ☆20Updated last year
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆74Updated 9 months ago
- Multi-threaded, CPU-based vector graphics rasterizer.☆126Updated 11 months ago
- A 2D implementation of Radiance Cascades by Alexander Sannikov.☆59Updated last year
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆55Updated 2 months ago
- A free tool for experimenting with WebGPU fragment shaders and the WebGPU Shader Language (WGSL) #wasm #webgpu☆34Updated 3 weeks ago
- ☆72Updated 3 years ago
- This is a collection of shaders written in HLSL using Evergine.☆40Updated 2 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Vulkan and other GPU API bugs I found.☆68Updated 2 weeks ago
- An extension for the SDL2 library for using WebGPU native.☆49Updated 4 months ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 13 years ago
- ☆35Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- Physically-based atmosphere renderer with multiple scattering, aerial perspective, volumetric clouds and god rays☆68Updated 2 months ago
- ⚪🌱A modern OpenGL starter repo that you could use to get the ball rolling.☆33Updated 5 years ago