leon196 / VoxelLinks
WebGL
☆15Updated 8 years ago
Alternatives and similar repositories for Voxel
Users that are interested in Voxel are comparing it to the libraries listed below
Sorting:
- A BSP-based Constructive Solid Geometry library☆30Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Updated 8 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- ☆33Updated 3 years ago
- ☆11Updated 2 years ago
- Voxel mesher with ambient occlusion☆42Updated 11 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- Slideshow for a shader talk at Dev Workshop Conf 2014☆30Updated 9 years ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis…☆14Updated 8 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- ☆12Updated 4 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- A simple software renderer.☆16Updated 12 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan☆13Updated 4 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- experimental WebGL implementation of GPU-based geometry clipmaps☆22Updated last year
- Procedural Voxel Terrain Raycaster with Hitpoint Refinement and Screen Space Displacement Mapping☆25Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago