mkkellogg / CSG-BSPLinks
A BSP-based Constructive Solid Geometry library
☆30Updated 7 years ago
Alternatives and similar repositories for CSG-BSP
Users that are interested in CSG-BSP are comparing it to the libraries listed below
Sorting:
- A utility for mesh simplification☆15Updated 10 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- WebGL☆15Updated 9 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 13 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- ☆56Updated 7 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 6 years ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Atmosphere shaders using BGFX☆37Updated 7 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 13 years ago
- BVH tree for unity☆14Updated 7 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- Ocean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)☆27Updated 2 months ago
- A c# wrapper around xatlas used to unwrap mesh uv’s.☆18Updated 3 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- A few shaders demonstrating Image Based Lighting in Unity☆35Updated 8 years ago
- A 3D game engine.☆21Updated 6 years ago
- ☆26Updated 6 years ago
- Unity editor wizard that exports to glTF Format☆51Updated 9 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- ☆66Updated 7 years ago