Forceflow / liboctree
A library for working with the .octree file format
☆17Updated 6 years ago
Alternatives and similar repositories for liboctree:
Users that are interested in liboctree are comparing it to the libraries listed below
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- ☆10Updated 4 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Small code template for an OpenGL course☆11Updated 8 years ago
- Convert rigged models into simple, easy-to-parse formats☆14Updated 9 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 9 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- WebGL☆14Updated 8 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- Allows creating drivable tracks in the UE4 editor☆14Updated 7 years ago
- ☆11Updated 7 years ago
- Cool graphics renderer☆11Updated 7 years ago
- any_function is a functional counterpart to std::any☆14Updated 8 years ago
- A simple mathematical expression parser written in C++ with no external dependencies whatsoever.☆18Updated 13 years ago
- Fully procedural GLSL eyeball shader☆10Updated 9 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- Header-only base C++ library.☆20Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 4 years ago
- FbxPipeline (https://github.com/VladSerhiienko/FbxPipeline) accompaning project, WIP.☆12Updated 5 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- C utility modules for 3D graphics using OpenGL☆25Updated 10 years ago
- SIMD-optimized math library in C++☆23Updated 6 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- ☆12Updated 8 years ago