LogicalError / CSG-blogpost-codeLinks
.Net library for real-time Constructive Solid Geometry
☆52Updated 13 years ago
Alternatives and similar repositories for CSG-blogpost-code
Users that are interested in CSG-blogpost-code are comparing it to the libraries listed below
Sorting:
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 12 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- ☆24Updated 11 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆23Updated 8 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆16Updated 9 years ago
- Unity editor wizard that exports to glTF Format☆51Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- 32-bit packed color format with RGBM encoding for shader use☆40Updated 7 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- ☆29Updated 8 years ago
- Constructive Solid Geometry (CSG) for Unity in C#☆46Updated 9 years ago
- ☆32Updated 3 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- ☆15Updated 9 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- A BSP-based Constructive Solid Geometry library☆30Updated 7 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Soft Shadow Mapping in WebGL☆38Updated 12 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- ☆56Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago