.Net library for real-time Constructive Solid Geometry
☆52Dec 9, 2011Updated 14 years ago
Alternatives and similar repositories for CSG-blogpost-code
Users that are interested in CSG-blogpost-code are comparing it to the libraries listed below
Sorting:
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Dec 11, 2014Updated 11 years ago
- ☆12Apr 6, 2016Updated 9 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Sep 10, 2019Updated 6 years ago
- Lumina - Ubisoft Game Lab 2016 Entry☆18Jun 1, 2018Updated 7 years ago
- Learning ECS - 100k Cubes in Phyllotaxis pattern☆20Jun 28, 2019Updated 6 years ago
- For Unity3D: Delaunay algorithm .☆11Sep 26, 2019Updated 6 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Aug 12, 2018Updated 7 years ago
- A repository for personal experimental purpose☆11Apr 11, 2018Updated 7 years ago
- ☆15Jun 20, 2019Updated 6 years ago
- OOOT: Object-Oriented Optimization Toolbox☆11Apr 28, 2023Updated 2 years ago
- Sample code for the article 'Real-Time Layered Materials Compositing Using Spatial Clustering Encoding'☆19Sep 5, 2023Updated 2 years ago
- This is simple to use CurlNoise effect for Unity.☆12Oct 13, 2019Updated 6 years ago
- Like Unity3D's coroutines, but for other Mono projects, like tools. This is a MonoTouch example, but feel free to modify for your own use…☆10Feb 22, 2011Updated 15 years ago
- A way of storing common types as references in your assets.☆14Jul 2, 2021Updated 4 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 6 years ago
- volumetric brush implementation, heavily inspired by toxiclibs☆14Dec 10, 2022Updated 3 years ago
- ☆11Sep 26, 2019Updated 6 years ago
- For Unity3D: Use JobSystem to combine meshes asynchronously.☆13Sep 26, 2019Updated 6 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Nov 22, 2015Updated 10 years ago
- An immutable double-precision angle that supports revolutions, radians, degrees, and gradians.☆16May 14, 2021Updated 4 years ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 6 years ago
- Extending a Unity3d Inspector window to show int tags☆33Jun 3, 2018Updated 7 years ago
- A library for resolution-independent rendering of hardware-accelerated vector graphics directly on the GPU.☆17Jul 31, 2018Updated 7 years ago
- Full shader source for https://medium.com/@cyrilltoboe/simplest-gradient-skybox-with-moon-8581610c86c0☆13Aug 11, 2017Updated 8 years ago
- An extension for "Entitas-CSharp" that removes the need for code generation.☆15Jun 5, 2019Updated 6 years ago
- creates a picking ray for a 2D/3D camera☆11May 15, 2015Updated 10 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- ☆13Feb 10, 2016Updated 10 years ago
- MacOS style tags for Windows ! 🟩🟨🟥🟪🟦☆14Nov 11, 2020Updated 5 years ago
- GUI, for OpenTK☆19Feb 27, 2011Updated 15 years ago
- Simple Ray Tracer☆14Sep 6, 2018Updated 7 years ago
- Simple winforms control to create and edit directional graphs☆73Jan 2, 2014Updated 12 years ago
- Code of OuelletConvexHull and its workbench for CodeProject article☆36Mar 12, 2018Updated 7 years ago
- New version is here https://github.com/sebas77/Svelto-IoC☆96Feb 2, 2017Updated 9 years ago
- Entity component system geared for games☆17Jun 21, 2019Updated 6 years ago
- ☆18Nov 29, 2015Updated 10 years ago
- Self-updating Areas enum for NavMesh in Unity☆15Apr 18, 2021Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Aug 13, 2019Updated 6 years ago