LogicalError / CSG-blogpost-codeLinks
.Net library for real-time Constructive Solid Geometry
☆52Updated 13 years ago
Alternatives and similar repositories for CSG-blogpost-code
Users that are interested in CSG-blogpost-code are comparing it to the libraries listed below
Sorting:
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- ☆15Updated 9 years ago
- Demonstration of how to draw a wireframe without separate mesh.☆89Updated 12 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- ☆29Updated 8 years ago
- Unity editor wizard that exports to glTF Format☆51Updated 8 years ago
- A simple project showing how to integrate a signed distance field ray marcher into Unity's deferred shading pipeline☆24Updated 8 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- ☆16Updated 7 years ago
- C# Simple implementation of Usdz file format☆13Updated 4 years ago
- FBX cruncher (FBX + rules => JSON + vertex data blob)☆69Updated 10 years ago
- A CSG Toolkit for Unity3D that allows building of complex meshes with simple primitives.☆31Updated 9 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- ☆14Updated 6 years ago
- WebGL☆15Updated 8 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Implementation of Peter Shirley's Ray Tracing in One Weekend. Multi-threaded, ISPC, and CUDA versions.☆1Updated 5 years ago
- ☆33Updated 3 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago