mortennobel / A-Study-in-CompositionLinks
☆11Updated 2 years ago
Alternatives and similar repositories for A-Study-in-Composition
Users that are interested in A-Study-in-Composition are comparing it to the libraries listed below
Sorting:
- WebGL☆15Updated 9 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 9 years ago
- A small test suite for comparing blur filters.☆17Updated 8 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 10 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- ☆14Updated 6 years ago
- Unity free ocean shader with support for displacement map, bumpmap, caustics, tessellation, cubemap reflection, specular lightning and fr…☆31Updated 11 years ago
- ☆56Updated 7 years ago
- GPU matrix multiplication in Unity.☆19Updated 7 years ago
- The Maps are visualized using the Tessellation Shader☆32Updated 9 years ago
- Unity3D shader workshop for GLASS summer school☆15Updated 9 years ago
- Unity VR Experiements with NVIDIA's GPU Gems as Ported by Scrawk☆15Updated 9 years ago
- A utility for mesh simplification☆15Updated 10 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- Unity3D Octree implementation☆33Updated 11 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Neural Network Ambient Occlusion for Unity☆79Updated 8 years ago
- Unity compute shader implementation of andy Lomas growth algorithm☆13Updated 6 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 7 years ago
- An experimental space game☆19Updated 7 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Boulette physiques. A naïve, but deterministic physics engine.☆15Updated 7 years ago
- Voxel mesher with ambient occlusion☆42Updated 11 years ago
- Testing a sphere point picking function.☆25Updated 7 years ago
- A simple software renderer.☆16Updated 12 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago