bartwronski / BlogPostsExtraMaterialLinks
☆22Updated 2 years ago
Alternatives and similar repositories for BlogPostsExtraMaterial
Users that are interested in BlogPostsExtraMaterial are comparing it to the libraries listed below
Sorting:
- Exploratory Project on Fast Screen Space Global Illumination☆36Updated 6 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆17Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- OBJ model to 3D transparent texture converter☆40Updated 3 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Updated 6 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- ☆29Updated 6 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- GPU-accelerated path tracer☆12Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 6 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Various experiments with raytracing and raymarching☆56Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆11Updated 10 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- DFG LUT generator☆55Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Metal ray-tracer source code☆66Updated last year
- Graphics Experiment - YCoCg Frame Buffers☆18Updated 5 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆56Updated 5 years ago
- ☆33Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago