bartwronski / BlogPostsExtraMaterial
☆22Updated 2 years ago
Alternatives and similar repositories for BlogPostsExtraMaterial:
Users that are interested in BlogPostsExtraMaterial are comparing it to the libraries listed below
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Broad-phase optimizations.☆10Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆58Updated 7 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- ☆16Updated 7 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- OpenGL compute shader for DFT☆13Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- DFG LUT generator☆53Updated 7 years ago
- ☆21Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago
- Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with …☆28Updated 5 years ago
- An SDF path tracer☆22Updated 6 years ago
- Recursive Wang tiles dataset for blue noise☆14Updated 9 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- ☆32Updated 2 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆12Updated 7 years ago