☆23Nov 18, 2022Updated 3 years ago
Alternatives and similar repositories for BlogPostsExtraMaterial
Users that are interested in BlogPostsExtraMaterial are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Radix sort revisited again☆27Mar 20, 2018Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 9 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Dec 29, 2017Updated 8 years ago
- Spherical blue noise generator.☆17Jan 20, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- turn on / off keyboard leds based on /dev/input/event*☆12Nov 15, 2013Updated 12 years ago
- 🐚 Fibonacci spiral sampling utilities☆21Jan 7, 2022Updated 4 years ago
- Experimentation framework for real-time light culling☆32Mar 27, 2026Updated 4 months ago
- ☆16Feb 19, 2015Updated 11 years ago
- Simple property binding to use with uGUI and other GUI systems in Unity3D.☆12Oct 1, 2015Updated 10 years ago
- Website for the Rendering Massive Virtual Worlds course at SIGGRAPH 2013☆18Jul 29, 2013Updated 13 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- OpenGL sample that demonstrates how to enable Framelock in an application☆18Jan 27, 2016Updated 10 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆265Jun 9, 2024Updated 2 years ago
- Starting OpenCL on Visual Studio and It's Configuration☆12Nov 28, 2021Updated 4 years ago
- ☆15Aug 14, 2022Updated 3 years ago
- Scripts that enhance the workflow of DaVinci Resolve☆13Jun 7, 2019Updated 7 years ago
- ☆14Feb 19, 2015Updated 11 years ago
- ☆37Sep 17, 2021Updated 4 years ago
- インスタントラジオシティ。VPLを発射する。☆18Feb 19, 2014Updated 12 years ago
- Deferred Renddering engine in C++/DX11☆17Apr 21, 2013Updated 13 years ago
- An alternative Random library for Unity3d designed to generate uniform Pseudo-Random deviates. The library use a fast PRNG (Mersenne-Twis…☆13May 16, 2014Updated 12 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- GPU matrix multiplication in Unity.☆19Jul 11, 2018Updated 8 years ago
- ☆13Mar 2, 2021Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Examples for stm32f401vct6u (STM32F401xC, 84MHz CPU / 256kB Flash). MCU of STM32 family based on the ARM® Cortex®‑M processor☆13Aug 13, 2016Updated 9 years ago
- Sample demonstrating the use of tessellation shaders with OpenGLES☆13Jun 5, 2017Updated 9 years ago
- AMD depth bounds test DirectX 11 driver extension sample☆25Apr 25, 2019Updated 7 years ago
- glTF support for Cinder/OpenGL☆17Sep 30, 2016Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆269Aug 27, 2021Updated 4 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- AMD separable filter sample based on DirectX 11☆27Sep 6, 2016Updated 9 years ago
- Depth-of-field implemented with a summed area table☆48Nov 30, 2016Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 8 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆20Aug 22, 2022Updated 3 years ago
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- Simple raytracer using DirectX Raytracing (DXR).☆42Oct 5, 2019Updated 6 years ago