bartwronski / BlogPostsExtraMaterial
☆22Updated 2 years ago
Alternatives and similar repositories for BlogPostsExtraMaterial
Users that are interested in BlogPostsExtraMaterial are comparing it to the libraries listed below
Sorting:
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 8 years ago
- A 2D implementation of the SCA 2008 paper "Accurate Viscous Free Surfaces[...]" by Batty & Bridson.☆17Updated 13 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆18Updated 2 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Recursive Wang tiles dataset for blue noise☆14Updated 9 years ago
- ☆13Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Colour science resources for use with Unity.☆15Updated 5 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆48Updated 2 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Graphics Experiment - YCoCg Frame Buffers☆16Updated 5 years ago
- webpage for i3d symposium☆9Updated last week
- OpenGL compute shader for DFT☆13Updated 2 years ago
- Common core framework for implementing Global Illumination techniques☆15Updated 6 years ago
- ☆21Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- A demo library for rendering vector path with loop blinn algorithm☆12Updated 5 years ago