thestr4ng3r / lavos
Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan
☆13Updated 3 years ago
Related projects ⓘ
Alternatives and complementary repositories for lavos
- A low-level cross platform GPU library☆20Updated 2 weeks ago
- ☆17Updated 2 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Nabla's Tests and Examples source code☆19Updated this week
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 2 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- Extension header generator based on the official Vulkan registry xml☆7Updated 2 years ago
- Personal game engine project for learning real-time rendering techniques and engine architecture☆11Updated 4 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 6 years ago
- Game asset build pipeline tool.☆20Updated 11 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆17Updated 2 years ago
- Software rasterizer based on Larrabee's☆37Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- ☆32Updated 2 years ago
- A bgfx port of lightmapper.h☆16Updated 8 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 5 years ago
- A simple game engine written in C++☆37Updated 7 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆58Updated last month
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Updated 5 years ago