thestr4ng3r / lavosLinks
Moved to https://git.sr.ht/~thestr4ng3r/lavos - 3D Engine Framework using Vulkan
☆13Updated 4 years ago
Alternatives and similar repositories for lavos
Users that are interested in lavos are comparing it to the libraries listed below
Sorting:
- ☆17Updated 2 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- ☆14Updated last year
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Fully multithreaded C++ CPU rasterizer☆27Updated 5 years ago
- A bgfx port of lightmapper.h☆17Updated 8 years ago
- Tutorial Project for Screen Space Reflection☆10Updated 10 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Updated 2 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated last year
- Vulkan Renderer☆31Updated last year
- Linear Memory Allocator for Games and Embedded Systems☆76Updated 2 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆18Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- This repo demonstrates 3 rendering algorithms: Forward Rendering Deferred Shading Forward+ (Tiled Forward Rendering)☆21Updated last year
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Updated 5 years ago
- Ravine is a graphics framework built with Vulkan, GLFW, ImGUI and GLM.☆10Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- An OpenGL application written in C that demonstrates dynamic lightmaps.☆26Updated 12 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A C++ library implementing linear algebra, text and file IO, UTF-N conversions, containers, image loading/saving, image quantization/filt…☆63Updated this week
- Sample code for the Gemcutter game framework.☆13Updated 2 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago