Zarbuz / VoxSlicerLinks
Slice a MagicaVoxel project into smaller volumes
☆17Updated 3 years ago
Alternatives and similar repositories for VoxSlicer
Users that are interested in VoxSlicer are comparing it to the libraries listed below
Sorting:
- Console program for merge multiple MagicaVoxel scenes (.vox)☆18Updated 3 years ago
- WebGL☆15Updated 9 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 5 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- A very basic quadtree image compression algorithm☆11Updated 4 years ago
- Tool for ripping assets from Engine resource files☆18Updated 6 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 7 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- slightly updated version of some old voxel terrain project☆16Updated 8 years ago
- A command line tool that converts game assets into a simple binary format for fast loading.☆19Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- Personal Code/Snippet Library for Unity 3D☆24Updated 4 years ago
- A library for working with the .octree file format☆17Updated 6 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Unity Screen Space Ray Traced Depth of Field☆25Updated 7 years ago
- Procedural trees generated using L-Systems☆22Updated 8 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 8 years ago
- "Cheap" Diamond Rendering☆14Updated 6 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Unity example: Single pass chroma subsampling shader☆20Updated 9 years ago
- Facial Motion Capture Article and Sample Project☆11Updated 5 years ago
- One voxel engine to rule them all and in Unity3D bind them.☆19Updated 9 years ago
- GPU-based flocking driven by VFXGraph using a compute shader for spatial partitioning☆17Updated last month
- A basic GPU pathtracer in unity☆41Updated 5 years ago
- Experimental Unity plugin to parse screenplays into sequences☆29Updated 6 years ago
- An Easily Directable AI Actor for Unreal & Unity Sequences☆55Updated 6 years ago
- Skeletal animation player using the WhiteBoxEngine☆16Updated last year