Zarbuz / VoxSlicer
Slice a MagicaVoxel project into smaller volumes
☆17Updated 3 years ago
Alternatives and similar repositories for VoxSlicer:
Users that are interested in VoxSlicer are comparing it to the libraries listed below
- Console program for merge multiple MagicaVoxel scenes (.vox)☆18Updated 2 years ago
- Marching cube implementation in Unity☆12Updated 5 years ago
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆26Updated 4 years ago
- GPU matrix multiplication in Unity.☆17Updated 6 years ago
- Facial Motion Capture Article and Sample Project☆11Updated 4 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆34Updated 8 years ago
- Heightmap chunk terrain☆13Updated last year
- Tool for ripping assets from Engine resource files☆18Updated 6 years ago
- Minimum resources to create ImageEffect.☆17Updated 2 years ago
- Based on the VR Networked Physics from Glenn Fiedler☆12Updated 6 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Updated 7 years ago
- 技術同人誌「Unity Graphics Programming vol.2」 表紙グラフィックス作成のためのUnityプロジェクト☆18Updated 6 years ago
- Interactive erosion in Unity☆16Updated 2 years ago
- Fast Voxel Traversal testing in Unity.☆29Updated 7 years ago
- Experimental Unity plugin to parse screenplays into sequences☆28Updated 5 years ago
- https://lexdev.net/tutorials/case_studies/overwatch_shield.html☆11Updated 5 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆58Updated 4 years ago
- A little fix for the directional shadows with msaa enabled in Unity3d.☆12Updated 6 years ago
- A small test suite for comparing blur filters.☆17Updated 7 years ago
- Basic planetary terrain generator system.☆13Updated 7 years ago
- Diffuse GI using Progressive Voxelization and Ray Tracing☆11Updated 6 years ago
- Particle system written on the GPU using compute shaders in Unity.☆11Updated 4 years ago
- ☆9Updated 5 years ago
- Generates a slice of shadow volumes with an invisible wall.☆18Updated 6 years ago
- Custom PBR surface shader for Astrella from Robot Lab☆16Updated 9 years ago
- Code for the non affine transformation matrices post I made☆12Updated 5 years ago
- GPU Instancing Particle Shader in Lightweight Render Pipeline☆15Updated 6 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Updated 7 years ago
- ☆14Updated 7 years ago