mikolalysenko / ao-mesherLinks
Voxel mesher with ambient occlusion
☆41Updated 11 years ago
Alternatives and similar repositories for ao-mesher
Users that are interested in ao-mesher are comparing it to the libraries listed below
Sorting:
- experimental WebGL implementation of GPU-based geometry clipmaps☆22Updated last year
- WebGL☆15Updated 9 years ago
- Simple but physical engine for voxels. Demo:☆76Updated last year
- Boulette physiques. A naïve, but deterministic physics engine.☆15Updated 8 years ago
- SSGI shader for Godot☆39Updated 7 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Voxel Editor and Game in One☆45Updated 5 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- ☆224Updated 8 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆11Updated 3 months ago
- ☆13Updated 4 years ago
- Demo of hydraulic erosion☆105Updated 6 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 7 years ago
- voxel mesher with ambient occulusion, transparency, translucency, custom block models☆22Updated 9 years ago
- Fast raycasting through voxels.☆74Updated 2 years ago
- 1D & 2D Random noise with bicubic interpolation☆82Updated 5 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Transvoxel implementation in C# for XNA☆73Updated 6 years ago
- 3D terrain generation with erosion, rendered in WebGL☆22Updated 7 years ago
- A BSP-based Constructive Solid Geometry library☆30Updated 7 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Updated 10 years ago
- Simple experimentations of terrain generation in Unity3D and MagicaVoxel to render voxels.☆24Updated 5 years ago
- Slideshow for a shader talk at Dev Workshop Conf 2014☆30Updated 10 years ago
- Optimised ray marching for voxel worlds, written in C# and open sourced from the Vercidium Engine.☆47Updated last month
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆53Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- Infinite world using MDC☆20Updated 8 years ago