kircher1 / LBM-SWE-Unity
A Unity package for simulating shallow water flows with Lattice Boltzmann methods.
☆26Updated 2 years ago
Alternatives and similar repositories for LBM-SWE-Unity:
Users that are interested in LBM-SWE-Unity are comparing it to the libraries listed below
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆73Updated 5 years ago
- SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader☆74Updated 2 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆75Updated last year
- Real-time sph fluid simulation in unity.☆86Updated last year
- Lattice Boltzmann Method (LBM) fluid simulation for Unity.☆60Updated 9 years ago
- ☆64Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆86Updated last year
- Separable Subsurface Scatter URP☆49Updated last year
- ☆31Updated 7 months ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- TAA Unity URP Project☆19Updated 2 years ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- URP Sea & Clouds & SkyFog☆47Updated last year
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- Unity Position Based Dynamics in two dimensions☆95Updated 2 months ago
- My research and attempt for character rendering, including hair、eyes and face in unity URP.(Won't upload any resources, only share shader…☆29Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- A work in progress solution for capsule shadows in Unity.☆108Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆87Updated 2 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆77Updated last month
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- GPU-Driven in Unity☆23Updated 3 years ago
- Based by NvBlast,using Jobs system to improve performance☆59Updated 4 years ago
- 💎 Approximated crystal caustics effect in Unity.☆73Updated 4 years ago
- Hair cards shader for unity universal render pipeline☆25Updated last year
- Mass spring system implemented using compute shaders in Unity.☆40Updated 8 years ago