devgrater / Shader-Practice
☆41Updated 2 years ago
Alternatives and similar repositories for Shader-Practice:
Users that are interested in Shader-Practice are comparing it to the libraries listed below
- Separable Subsurface Scatter URP☆49Updated last year
- Cached Shadow Map Solution for Unity☆77Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆75Updated 6 years ago
- Jump Flooding Algorithm with compute shader in Unity☆37Updated 4 years ago
- Water Shader like Alyx☆33Updated 4 years ago
- ☆21Updated 2 years ago
- ☆68Updated 5 years ago
- ☆48Updated last year
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆170Updated last year
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆64Updated last year
- ☆31Updated 3 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆76Updated last week
- A work in progress solution for capsule shadows in Unity.☆107Updated last year
- Shadertoy shaders to unity Universal SRP screenspace shaders☆48Updated 4 years ago
- ☆35Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Realtime snow deformation & accumulation in unity 3d☆67Updated 2 years ago
- ☆24Updated 3 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆101Updated 11 months ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆71Updated 3 years ago
- 💎 Approximated crystal caustics effect in Unity.☆73Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated 11 months ago
- ☆37Updated last year
- Added support for real-time point light shadows of unity 2020 URP☆48Updated 3 years ago
- ☆67Updated last year
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆45Updated 4 years ago