☆11Feb 13, 2021Updated 5 years ago
Alternatives and similar repositories for RayMarchingLightShaft
Users that are interested in RayMarchingLightShaft are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- XELF.Hexelate.Shader: Hexelation Shader is an image effect for Unity. Screen will be filtered by hexagonal grids.☆18Aug 28, 2019Updated 6 years ago
- 基于欧拉视角下使用ComputeShader实现网格流体模拟☆16Mar 27, 2022Updated 4 years ago
- A Lens Flare effect for Unity that doesn't require Physics.☆26Mar 7, 2021Updated 5 years ago
- ☆18Jan 6, 2021Updated 5 years ago
- Unity package manager setup for Newtonsoft's JSON library☆31Apr 10, 2020Updated 6 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆30Dec 2, 2018Updated 7 years ago
- [ICLR 2026] Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos☆28May 29, 2026Updated 2 weeks ago
- Maya plugin for baking vertex animation to texture☆21Dec 19, 2021Updated 4 years ago
- A command line tool for performing operations on FBX files.☆13Jun 22, 2022Updated 3 years ago
- Many pathfinding algorithm☆16Feb 21, 2021Updated 5 years ago
- Hexo theme lightx.☆10Oct 2, 2020Updated 5 years ago
- A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android (static library config for Godot).☆14Dec 15, 2025Updated 5 months ago
- ☆17Jan 27, 2025Updated last year
- This is my first look at shader manipulation in Unity☆10Oct 15, 2019Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ☆11Jun 4, 2017Updated 9 years ago
- Utility classes for caching and unloading assets such like textures☆18Oct 4, 2022Updated 3 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 11 months ago
- A reflection of Unity Editor UI that works within a built player.☆16Jan 8, 2017Updated 9 years ago
- ☆11Aug 8, 2020Updated 5 years ago
- Volume rendering by object space raymarching for Unity☆12Apr 25, 2018Updated 8 years ago
- Header only Parameterization and Meshing Library☆29Updated this week
- Thumby schematic, design files, and 3D files found here!☆15Feb 9, 2023Updated 3 years ago
- A Unity surface shader that removes noticeable tiling patterns by implementing a state-of-art stochastic tiling system.☆14Sep 3, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Texture2DArrayGenerator provides function or editor to make a Texture2DArray.☆18Feb 13, 2023Updated 3 years ago
- Get a flat look for your models with one click, without touching your mesh!☆19Jul 10, 2017Updated 8 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- Apply transforms to GameObjects and Meshes.☆11Apr 23, 2018Updated 8 years ago
- ☆10Nov 14, 2025Updated 6 months ago
- Composite LineRenderer for light-saber-like laser lines in Unity☆13Aug 2, 2024Updated last year
- CUDA accelerated rasterization of gaussian splatting☆16Feb 6, 2026Updated 4 months ago
- u8g2 stm32 CubeMX HAL i2c ssd1306 noname dispalay example☆12Nov 12, 2018Updated 7 years ago
- URP implementation of the Dual Kawase Blur method described in SIGGRAPH 2015 by Marius Bjorge.☆89Jan 21, 2023Updated 3 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- STM32F1 ST7789 fast library with DMA and LL drivers. Mikroe GLCD custom fonts support.☆11May 29, 2020Updated 6 years ago
- ☆15Jun 18, 2018Updated 7 years ago
- Learning Base Shadow Map☆27Aug 8, 2017Updated 8 years ago
- ☆11Mar 19, 2022Updated 4 years ago
- Slightly cleaned up, standalone tools I'm using for project Big Hops☆11Apr 15, 2022Updated 4 years ago
- A lightning-fast, memory-efficient ECS framework for making games☆16Apr 24, 2022Updated 4 years ago
- pcache is a point and particle cache file format☆20Oct 21, 2019Updated 6 years ago