parikshit6321 / LPV-in-Unity-2017
LPV Implementation in Unity 2017
☆19Updated 6 years ago
Related projects ⓘ
Alternatives and complementary repositories for LPV-in-Unity-2017
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆14Updated 3 years ago
- ☆29Updated 3 years ago
- 在unity演示 建场方式 与 简 单距离场阴影☆34Updated 3 years ago
- ☆24Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆51Updated 11 months ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆59Updated 4 years ago
- Screen space global illumination implementation in Unity☆20Updated 2 years ago
- ☆29Updated last year
- Unity_SeparableSubsurfaceScatter☆19Updated 6 years ago
- An example of indirect lighting made with Unity☆32Updated 3 years ago
- Shell based fur unity implementation.☆19Updated 2 years ago
- A realistic & physically based human skin shader☆22Updated last year
- A few custom shadow implementation experiments within Unity☆34Updated 7 years ago
- VolumeCloud with 1. multi-layer rendering using GPU Instancing, 2. Depth-Difference Based Alpha Blending☆21Updated 4 years ago
- GPU-Driven in Unity☆22Updated 3 years ago
- ☆66Updated 5 years ago
- ☆42Updated 6 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 5 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- ☆30Updated 3 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- ☆31Updated 3 years ago
- Pre Integrated Skin Shader☆11Updated 5 years ago
- Using the Geometry Shader to generate fur on GPU.☆41Updated 6 years ago
- UniqueShadow for Unity 5.6+ version☆17Updated 6 years ago
- 在 原有Unity SRP上添加了延迟渲染管线,并实现了IBL、RSM、LPV和SSLPV(利用深度纹理做了一步深度注入,并用切比雪夫限制扩散等一些操作实现对LPV的漏光现象进行改善)☆12Updated last year