Nepetre / HybridRayTracing-Unity
GPU implemented Hybrid Ray Tracer made in Unity
☆17Updated 6 years ago
Alternatives and similar repositories for HybridRayTracing-Unity:
Users that are interested in HybridRayTracing-Unity are comparing it to the libraries listed below
- Generates a Texture3D using simplex noise useful for a ton of interesting FX☆28Updated 6 years ago
- ☆13Updated 6 years ago
- ☆24Updated 5 years ago
- Unity SDF generator for 2D images☆16Updated 2 years ago
- ☆20Updated 6 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- ☆18Updated 6 years ago
- ☆10Updated 6 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity☆23Updated 5 years ago
- Example project to simulate Fur with the Shells technique, in modelization, not shaders.☆23Updated 5 years ago
- ☆15Updated 5 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Shader Examples☆26Updated 6 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆21Updated 5 years ago
- ☆14Updated 5 years ago
- Simple tool for Unity to paint vertex colors on meshes☆15Updated 4 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆43Updated 5 years ago
- Perform a raycast against one or more meshes.☆29Updated 6 years ago
- Unity3d DelaunayTriangulation☆14Updated 7 years ago
- Unity visual effect collection.☆15Updated 9 months ago
- ☆11Updated 7 years ago
- Sea of clouds for Unity3D☆32Updated 7 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- An example to compare performance of Unity Burst compiler vs natively compiled code imported as plugin☆23Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆28Updated 6 years ago
- A dynamically tesselating, deforming terrain map made in Unity using Compute shaders☆22Updated 8 years ago
- Some Basic Unity3D Editor Extensions and Tools☆11Updated 6 years ago
- Light Intensity converter via PLU(Physical Light Units) for URP☆29Updated last year
- Particle system using Curl Noise for Unity.☆32Updated 6 years ago