wmcnamara / unity-octreeLinks
Octree implementation in Unity
☆28Updated 2 years ago
Alternatives and similar repositories for unity-octree
Users that are interested in unity-octree are comparing it to the libraries listed below
Sorting:
- ☆30Updated last year
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- Splashdown - A Unity open-source splash and icon generator☆34Updated last month
- Generate polygonal line mesh in Unity3D play mode.☆15Updated 2 years ago
- A Unity Plugin for synchronising internal assets with external files☆23Updated 2 years ago
- VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.☆44Updated 8 months ago
- Draw data chart in Unity Editor, useful for debugging.☆32Updated last year
- reactive ui framework for Unity based on UI Elements☆41Updated 4 months ago
- Automatically adjust cameras' FOV to 3D objects bounds in Unity☆27Updated 11 months ago
- Render thousands of coins with varying jumping and flipbook animation with only 1 batch drawcall☆20Updated 2 years ago
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- Unity Player/Editor Prefs Editor☆20Updated last year
- The toolset to parse text files using C# JobSystem on Unity.☆19Updated 2 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- ☆26Updated last year
- A MonoBehaviour based class that will automatically set its Renderer with a MaterialPropertyBlock built from fields and properties marked…☆19Updated 3 weeks ago
- Library of procedural generation code for use in Unity☆58Updated last month
- Code + examples for Refactoring Data stored in Unity Prefabs, Scenes and other Assets☆32Updated 2 months ago
- Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds - 2021 - Eurographics (short)☆47Updated 2 years ago
- Reactive node system for Unity☆44Updated last year
- Script for drawing sprite from Text Mesh Pro atlases in UGUI☆28Updated last month
- Improved stack trace display for Unity.☆37Updated 4 years ago
- Extension Methods to better build UI through code using Unity UIElements☆23Updated 9 months ago
- Public repository for Precomputed Culling. Contains documentation and Source of the API webpage. All Issues about Precomputed Culling sho…☆17Updated 2 weeks ago
- Flexalon: UI Layouts☆18Updated 3 months ago
- EasyTimeSlicing makes it easy to slice heavy tasks into consequent game frames to execute and helps to keep the game running smoothly and…☆45Updated last year
- Unity ParticleSystem for built-in UI☆25Updated 2 years ago
- An improved/expanded version of Unity's Create Script Dialog that supports namespaces.☆29Updated 2 months ago
- Fast way to find Nearby objects within radius, using CullingGroup API☆28Updated 6 years ago