kakashidinho / metalangleLinks
MetalANGLE: OpenGL ES to Metal API translation layer
☆487Updated last year
Alternatives and similar repositories for metalangle
Users that are interested in metalangle are comparing it to the libraries listed below
Sorting:
- C++ Metal wrapper☆542Updated 4 years ago
- OpenGL ES and input for iOS, tvOS, Android, and WebGL☆601Updated last month
- OpenGL 4.6 on Metal☆862Updated 6 months ago
- The Metal port of NanoVG.☆218Updated last year
- GLSL cross-compiler tool (GLSL->HLSL, MSL, GLES2, GLES3, GLSLv3), using SPIRV-cross and glslang☆547Updated 3 years ago
- Game and tools oriented refactored version of GLU tesselator.☆513Updated 2 months ago
- ⚔️ A tool for cross compiling shaders. Convert between GLSL, HLSL, Metal Shader Language, or older versions of GLSL.☆299Updated 2 years ago
- ☆261Updated 5 years ago
- SDF font atlas generation tool☆122Updated last year
- 2D GPU renderer for dynamic UIs☆299Updated last month
- Extract Metal functions from .metallib files.☆159Updated 2 years ago
- A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI)☆577Updated 3 months ago
- Metal-cpp is a low-overhead C++ interface for Metal that helps developers add Metal functionality to graphics apps, games, and game engin…☆318Updated 6 months ago
- A light weight 2D Vector Graphic renderer library writing in c++ for OpenGL3.3+ / OpenGLES3.0+ / Vulkan 1.1+/ WebGL2 with WASM☆230Updated last year
- A cross-platform render-graph based rendering system written in Swift☆158Updated last week
- A blank iOS app build system written in CMake. Includes building a dynamically linked C++ framework and bundling it into the app.☆312Updated 6 years ago
- GLyphy is a signed-distance-field (SDF) text renderer using OpenGL ES2 shading language.☆685Updated 2 years ago
- "Learn Metal with C++" samples, ported to iOS☆175Updated 2 years ago
- https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.☆289Updated 3 years ago
- Cross-platform C++ example for WebGPU and Dawn☆284Updated this week
- A C++ Compute/Graphics Library and Toolchain enabling same-source CUDA/Host/Metal/OpenCL/Vulkan C++ programming and execution.☆331Updated this week
- **NOT STABLE YET!** See README.☆463Updated this week
- An Objective-C glTF 2.0 loader and Metal-based renderer☆222Updated 5 years ago
- Automatic build of angle for Windows☆41Updated this week
- Minimal bgfx "hello world" example☆202Updated 3 years ago
- Vulkan 2D graphics library☆797Updated 3 weeks ago
- OpenGL implementation of the MSDF algorithm☆291Updated 9 months ago
- GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.☆1,759Updated 5 years ago
- MonkVG is an OpenVG 1.1 like vector graphics API implementation optimized for game use currently using an OpenGL ES backend that should b…☆385Updated 7 months ago
- Tutorial on NIB-less Cocoa OpenGL Window☆39Updated 5 years ago