Tutorial on NIB-less Cocoa OpenGL Window
☆39Jul 28, 2019Updated 7 years ago
Alternatives and similar repositories for CocoaOpenGLWindow
Users that are interested in CocoaOpenGLWindow are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Handmade Hero OS X Platform Layer☆15Feb 7, 2015Updated 11 years ago
- A simulation of a go board and stones☆22Jul 22, 2026Updated 3 weeks ago
- Understanding the Efficiency of Ray Traversal on GPUs☆44Apr 6, 2016Updated 10 years ago
- A C++ implementation of Recycler☆11Jul 11, 2026Updated last month
- OS X port of Handmade Hero☆187Sep 14, 2020Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Multi-monitors / HID handling / everything you need for an OpenGL application or game under Windows/Mac/Linux☆23Nov 24, 2022Updated 3 years ago
- Miscellaneous small code snippets.☆28Sep 24, 2024Updated last year
- A portable C/C++ preprocessor☆26Feb 4, 2014Updated 12 years ago
- A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.☆20Nov 11, 2025Updated 9 months ago
- XCB platform layer for Handmade Hero☆43Aug 17, 2016Updated 10 years ago
- A minimalist OpenAL Soft audio engine for C/C++ and .net☆34Apr 6, 2023Updated 3 years ago
- Set up custom icons for your macOS Applications without fear that an auto-update will scrap your changes☆13Sep 28, 2016Updated 9 years ago
- ☆45Jan 10, 2023Updated 3 years ago
- OpenGL sample for NV_command_list☆116Jan 17, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Volumetric light rendering of Sponza with Golang and OpenGL on Ubuntu and NVIDIA GTX 760. Keywords: Go, OpenGL, GLFW 3.0, GLTF 2.0, volum…☆13Jul 6, 2025Updated last year
- Assume is a smarter assert replacement (C++03)☆20Sep 19, 2015Updated 10 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆79Jun 1, 2020Updated 6 years ago
- Simple variable-length encoder/decoder (C99)(C++03)☆17Jun 24, 2016Updated 10 years ago
- CUDA GPU Software Rasterizer☆15Oct 11, 2015Updated 10 years ago
- noise explorer☆17Aug 16, 2015Updated 11 years ago
- A C-style for loop macro☆14Sep 30, 2020Updated 5 years ago
- 8-color ASCII graphics in terminal☆30Jun 6, 2022Updated 4 years ago
- Dart bindings for GLFW, a multiplatform library for creating windows with OpenGL contexts.☆37Sep 23, 2020Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Compute graphics rust library☆12Nov 17, 2024Updated last year
- A micropolygon rasterizer written in OpenCL☆41May 30, 2026Updated 2 months ago
- cmirror is a simple source code control utility initially written by Casey Muratori.☆64Jun 20, 2023Updated 3 years ago
- minimal macOS Metal application☆41Jul 3, 2018Updated 8 years ago
- Single- and Double- intrusive linked lists for C++☆19Sep 13, 2015Updated 10 years ago
- ☆12Jul 28, 2018Updated 8 years ago
- What if Casey Muratori started Handmade Hero on a Mac? That's what this is.☆74Jul 14, 2021Updated 5 years ago
- Weighted Wang tiling.☆12May 21, 2015Updated 11 years ago
- List of resources on graphics programming; both GPU architecture and rendering techniques☆19Mar 6, 2018Updated 8 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- 3D Graphics Engine for Real-Time Applications. Written in C++ and OpenGL☆18Nov 1, 2015Updated 10 years ago
- C++ toolbox for modern OpenGL☆13Feb 3, 2015Updated 11 years ago
- NIH library for OpenGL window/context creation for X11/Win32/OSX.☆12Sep 14, 2012Updated 13 years ago
- ☆14Aug 17, 2022Updated 4 years ago
- NanoJPEG implemented in .NET (C#)☆11Oct 11, 2020Updated 5 years ago
- OpenGL with GLFW and Red/System☆14Jan 11, 2021Updated 5 years ago
- Yet another .NET IL to C++ transpiler with concurrent GC☆37Jun 6, 2026Updated 2 months ago