BruOp / 3d_programming_referencesLinks
Just a list of references for 3D programming
☆105Updated 4 years ago
Alternatives and similar repositories for 3d_programming_references
Users that are interested in 3d_programming_references are comparing it to the libraries listed below
Sorting:
- DX12 Path Tracer with ShaderToy interop☆46Updated 10 months ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆217Updated 6 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆339Updated 2 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated 2 months ago
- ☆135Updated 2 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- ☆104Updated 7 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 10 months ago
- Horizon Based Ambient Occlusion☆120Updated 10 years ago
- Silhouette and toon shading post-processing with Vulkan☆96Updated 3 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆66Updated 5 years ago
- Moment shadow mapping walkthrough (description only)☆29Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆112Updated last year
- Real-Time Global Illumination using Precomputed Light Field Probes☆127Updated 7 years ago
- Graphics experiments for fun☆71Updated 2 months ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Updated 6 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆122Updated 2 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Meeting notes of the Graphics Programming Virtual Meetup☆80Updated 11 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆55Updated this week
- Master's thesis implementing real-time global illumination method.☆159Updated 7 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆221Updated 3 months ago
- Collection of meshlet generation algorithms☆119Updated 2 weeks ago
- Spherical/zonal harmonics library☆142Updated last week
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆89Updated 3 years ago
- Customizable compute shader for fast cache-aware mipmap generation☆56Updated last year
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆121Updated 5 months ago