BruOp / 3d_programming_references
Just a list of references for 3D programming
☆94Updated 3 years ago
Alternatives and similar repositories for 3d_programming_references:
Users that are interested in 3d_programming_references are comparing it to the libraries listed below
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 weeks ago
- Moment shadow mapping walkthrough (description only)☆27Updated 6 years ago
- Spherical/zonal harmonics library☆138Updated last year
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆49Updated 3 years ago
- ☆129Updated last year
- Silhouette and toon shading post-processing with Vulkan☆83Updated 7 months ago
- Directx 12 toy engine☆35Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆146Updated 2 weeks ago
- Horizon Based Ambient Occlusion☆113Updated 9 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆206Updated 3 years ago
- ☆94Updated 7 years ago
- OpenGL Renderer w/ FrameGraph☆82Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆94Updated this week
- DX12-powered Render Window☆33Updated 3 years ago
- Collection of meshlet generation algorithms☆97Updated last year
- Variable Rate Shading and Depth of Field☆98Updated 2 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆127Updated 3 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆115Updated last year
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆93Updated 2 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆76Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆73Updated 5 years ago
- ☆137Updated 2 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- Vulkan implementation of ReSTIR☆153Updated 2 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆67Updated 2 months ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago