BruOp / 3d_programming_referencesLinks
Just a list of references for 3D programming
☆99Updated 3 years ago
Alternatives and similar repositories for 3d_programming_references
Users that are interested in 3d_programming_references are comparing it to the libraries listed below
Sorting:
- DX12 Path Tracer with ShaderToy interop☆43Updated 5 months ago
- Silhouette and toon shading post-processing with Vulkan☆88Updated 11 months ago
- ☆132Updated 2 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆214Updated last month
- Horizon Based Ambient Occlusion☆118Updated 9 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆84Updated 2 years ago
- OpenGL Renderer w/ FrameGraph☆93Updated 3 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Directx 12 toy engine☆38Updated 5 years ago
- Spherical/zonal harmonics library☆139Updated last year
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆72Updated 3 weeks ago
- Moment shadow mapping walkthrough (description only)☆28Updated 7 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- Global Illumination using Spherical Harmonics☆78Updated 4 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆110Updated last year
- Master's thesis implementing real-time global illumination method.☆156Updated 6 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆53Updated 3 years ago
- Experimental DirectX 12 Rendering Engine☆87Updated last month
- Collection of meshlet generation algorithms☆108Updated 3 months ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆37Updated 2 years ago
- ☆97Updated 7 years ago
- Source code and tutorial for a progressive radiosity renderer written in C++ using OpenGL 4.5☆69Updated 6 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆125Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆97Updated 2 years ago
- Vulkan implementation of ReSTIR☆168Updated 3 years ago
- BRDF LUT generation for PBR Pipelines☆155Updated 7 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆91Updated 9 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆57Updated 3 years ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆81Updated this week