JoshuaSenouf / gl-engine
Rendering Engine using C++ and OpenGL
☆368Updated 5 years ago
Alternatives and similar repositories for gl-engine:
Users that are interested in gl-engine are comparing it to the libraries listed below
- OpenGL sample for shader-based occlusion culling☆547Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆294Updated 3 years ago
- DirectX 11 Renderer written in C++11☆288Updated 4 years ago
- A Vulkan implementation of real-time PBR renderer☆395Updated 8 years ago
- GPU-based Forward+ renderer☆517Updated 5 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆396Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆872Updated 11 months ago
- Small C++14 render engine☆350Updated 6 years ago
- Yet Another Renderer☆175Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆634Updated 3 months ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆825Updated 3 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆270Updated 6 years ago
- An OpenGL 4 and C++ program which renders a procedural scene.☆690Updated this week
- Software rendering engine with PBR. Built from scratch on C++.☆660Updated 4 years ago
- This OpenGL/Vulkan sample illustrates the use of "mesh shaders" for rendering CAD models.☆398Updated last year
- Clustered shading implementation with bgfx☆450Updated 2 years ago
- Modern OpenGL renderer written in C++17☆463Updated 2 years ago
- Deferred Vulkan rendering playground using Crytek's Sponza scene☆184Updated 6 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆851Updated last week
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,434Updated 3 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆361Updated last year
- D3D12 Rendering Engine☆395Updated 2 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆1,038Updated 2 weeks ago
- vulkan abstraction layer that represent frame as a task graph☆418Updated 4 years ago
- Yet Another Vulkan Engine☆476Updated 3 weeks ago
- 🧙 MAGE v0☆271Updated 3 months ago
- Code for tutorials posted on my blog.☆266Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆769Updated 2 months ago
- Simple Vulkan raytracing tutorials☆380Updated 3 years ago
- My path tracer☆528Updated last year