Pierre-Terdiman / PEELLinks
Physics Engine Evaluation Lab
☆163Updated last month
Alternatives and similar repositories for PEEL
Users that are interested in PEEL are comparing it to the libraries listed below
Sorting:
- Cross-platform OpenGL demos☆167Updated 2 years ago
- SOLID - Software Library for Interference Detection☆100Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆125Updated 2 months ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- LibVT is a library implementing "virtual texturing".☆119Updated 9 years ago
- ☆91Updated 8 years ago
- Adaptive Screen Space Ambient Occlusion☆251Updated 2 years ago
- Open Source occlusion culling engine for 3D Scenes☆101Updated 11 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 4 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆240Updated 8 years ago
- The Motion Toolkit is a collection of C++ class templates providing basic types for applications involving 3D geometry, kinematics and dy…☆99Updated 6 years ago
- ☆58Updated 6 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- Outdoor Light Scattering Sample☆244Updated 8 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field☆90Updated 7 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- Game Engine☆129Updated 6 years ago
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- Example programs and source code for GPU Zen 2☆155Updated 6 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 8 years ago
- Copy of Morten S. Mikkelsen tangent space code☆49Updated 10 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Hieroglyph 3 Rendering Engine☆49Updated 8 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- ☆63Updated 7 years ago