Pierre-Terdiman / PEELLinks
Physics Engine Evaluation Lab
☆165Updated 5 months ago
Alternatives and similar repositories for PEEL
Users that are interested in PEEL are comparing it to the libraries listed below
Sorting:
- Cross-platform OpenGL demos☆167Updated 2 years ago
- An updated build of PEEL dedicated to PhysX☆132Updated 6 months ago
- SOLID - Software Library for Interference Detection☆100Updated 3 years ago
- ☆91Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆243Updated 8 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 4 years ago
- ☆58Updated 6 years ago
- LibVT is a library implementing "virtual texturing".☆121Updated 10 years ago
- Adaptive Screen Space Ambient Occlusion☆253Updated 2 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Open Source occlusion culling engine for 3D Scenes☆104Updated 11 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 4 years ago
- AMD GPU particles sample based on DirectX 11☆117Updated 9 years ago
- Source code for the light scattering sample☆97Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Updated 2 years ago
- Outdoor Light Scattering Sample☆246Updated 8 years ago
- Hieroglyph 3 Rendering Engine☆53Updated 8 years ago
- Game Engine☆129Updated 6 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- ☆104Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is…☆122Updated 2 months ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- ☆63Updated 7 years ago
- GPU Texture Baking Tool☆115Updated 7 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Real-time global illumination☆114Updated 9 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Conservative Morphological Anti-Aliasing 2.0☆192Updated 2 years ago