KickstartRT SDK
☆207Dec 8, 2022Updated 3 years ago
Alternatives and similar repositories for KickstartRT
Users that are interested in KickstartRT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- ☆536May 21, 2026Updated 3 months ago
- RTX Global Illumination (RTXGI)☆867Feb 5, 2024Updated 2 years ago
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆143Oct 30, 2025Updated 10 months ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- NVIDIA Real-time Denoising (NRD) library☆831Updated this week
- ☆463Updated this week
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆33Aug 22, 2024Updated 2 years ago
- Stochastic Screen Space Reflections (SSSR)☆311Sep 5, 2022Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,017Aug 7, 2025Updated last year
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆897Apr 22, 2024Updated 2 years ago
- Real-time path tracing library and sample☆1,013Mar 19, 2026Updated 5 months ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆34Aug 6, 2022Updated 4 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- ☆22Feb 13, 2025Updated last year
- Real-Time Rendering Framework☆3,220Jan 7, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,023Jun 4, 2026Updated 2 months ago
- Shader Compilation Tool☆117Jun 3, 2026Updated 2 months ago
- A minimalist and easy to use graphics API.☆527Updated this week
- Awesome D3D12 ecosystem☆263Dec 18, 2018Updated 7 years ago
- ☆151Feb 13, 2025Updated last year
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,210May 21, 2026Updated 3 months ago
- ☆2,009Updated this week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆843Dec 8, 2025Updated 8 months ago
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆446Oct 17, 2025Updated 10 months ago
- Lighthouse 2 framework for real-time ray tracing☆870Apr 26, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,037May 6, 2021Updated 5 years ago
- ☆881Sep 16, 2021Updated 4 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Jan 27, 2020Updated 6 years ago
- Modular extensible low-level render interface (RHI) with higher level extensions☆463Updated this week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- ☆27Dec 31, 2021Updated 4 years ago
- ☆13Oct 25, 2024Updated last year
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆200Updated this week
- FidelityFX Parallel Sort☆124Oct 8, 2021Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,094Mar 13, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and …☆946Aug 15, 2022Updated 4 years ago