KickstartRT SDK
☆207Dec 8, 2022Updated 3 years ago
Alternatives and similar repositories for KickstartRT
Users that are interested in KickstartRT are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Repo for KickstartRT demo application☆54Dec 8, 2022Updated 3 years ago
- ☆523May 21, 2026Updated last month
- RTX Memory Utility Library helps to reduce and compact ray tracing memory for games☆138Oct 30, 2025Updated 7 months ago
- RTX Global Illumination (RTXGI)☆854Feb 5, 2024Updated 2 years ago
- Render Pipeline Shaders SDK☆361May 17, 2024Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- ☆451Jun 16, 2026Updated last week
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Stochastic Screen Space Reflections (SSSR)☆307Sep 5, 2022Updated 3 years ago
- Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implement…☆33Aug 22, 2024Updated last year
- FidelityFX Denoiser☆152Oct 25, 2022Updated 3 years ago
- NVIDIA Real-time Denoising (NRD) library☆796Jun 22, 2026Updated last week
- Real-time path tracing library and sample☆983Mar 19, 2026Updated 3 months ago
- A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/N…☆33Aug 6, 2022Updated 3 years ago
- ☆21Feb 13, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆517Jul 20, 2025Updated 11 months ago
- Shader Compilation Tool☆114Jun 3, 2026Updated 3 weeks ago
- Real-Time Rendering Framework☆3,190Jan 7, 2025Updated last year
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆629Jan 14, 2025Updated last year
- Easy to integrate memory allocation library for Direct3D 12☆1,006Jun 4, 2026Updated 3 weeks ago
- A minimalist and easy to use graphics API.☆525Jun 22, 2026Updated last week
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆883Apr 22, 2024Updated 2 years ago
- Awesome D3D12 ecosystem☆258Dec 18, 2018Updated 7 years ago
- ☆151Feb 13, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Incl…☆444Oct 17, 2025Updated 8 months ago
- A framework for rapid prototyping and development of real-time rendering techniques.☆1,179May 21, 2026Updated last month
- Modular extensible low-level render interface (RHI) with higher level extensions☆437Jun 22, 2026Updated last week
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 6 months ago
- NRD sample and sandbox, demonstrating path tracing and denoising best practices☆194Jun 22, 2026Updated last week
- Lighthouse 2 framework for real-time ray tracing☆871Apr 26, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,034May 6, 2021Updated 5 years ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Jan 27, 2020Updated 6 years ago
- ☆881Sep 16, 2021Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆12Oct 25, 2024Updated last year
- ☆27Dec 31, 2021Updated 4 years ago
- ☆1,953Jun 16, 2026Updated last week
- FidelityFX Parallel Sort☆123Oct 8, 2021Updated 4 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,081Mar 13, 2024Updated 2 years ago
- Chop 3D objects to meshlets☆453Nov 29, 2022Updated 3 years ago
- Physically-based CPU and GPU ray-tracer☆375Jun 16, 2026Updated last week