PacktPublishing / Hands-On-Game-Animation-Programming
Hands-On Game Animation Programming, published by Packt
☆204Updated 2 years ago
Alternatives and similar repositories for Hands-On-Game-Animation-Programming:
Users that are interested in Hands-On-Game-Animation-Programming are comparing it to the libraries listed below
- Source code for Hands-On C++ Game Animation Programming☆182Updated 2 years ago
- C++ Game Animation Programming - Second Edition, published by Packt☆92Updated 10 months ago
- DirectX 12 Renderer☆337Updated 3 years ago
- Basic renderer to be used as a starting project for the game physics book series☆243Updated 7 months ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆180Updated 4 months ago
- Data Driven Rendering repository☆258Updated 3 years ago
- Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".☆154Updated 5 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆268Updated 5 years ago
- Personal hobby project to experiment with various rendering techniques.☆538Updated last month
- My DirectX 12 playground - engine, editor and a sample game.☆96Updated this week
- Rendergraph-based DirectX 12 graphics engine☆461Updated this week
- Clustered shading implementation with bgfx☆443Updated 2 years ago
- DirectX 11 graphics engine☆135Updated 2 months ago
- 3D game engine written in C++. Includes features like PBR, realtime global illumination, and more☆454Updated this week
- ☆581Updated 3 months ago
- My toy engine, mainly for rendering experiment and prototyping.☆267Updated 3 weeks ago
- Yet Another Renderer☆172Updated 5 years ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆135Updated 2 years ago
- Renderer agnostic frame graph library☆173Updated last year
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆660Updated 10 months ago
- OpenGL C++ Graphics Engine☆404Updated this week
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆570Updated 3 months ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆387Updated last year
- The Modern Vulkan Cookbook published by Packt☆123Updated this week
- vulkan abstraction layer that represent frame as a task graph☆414Updated 3 years ago
- Collection of Vulkan samples☆253Updated 2 weeks ago
- Modern OpenGL renderer written in C++17☆447Updated 2 years ago
- 2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. It…☆301Updated 2 years ago
- A 3D Render engine built on top of OpenGL☆120Updated last year
- Render graph-based Vulkan API abstraction library☆141Updated 9 months ago