PacktPublishing / Hands-On-Game-Animation-ProgrammingLinks
Hands-On Game Animation Programming, published by Packt
☆216Updated 2 years ago
Alternatives and similar repositories for Hands-On-Game-Animation-Programming
Users that are interested in Hands-On-Game-Animation-Programming are comparing it to the libraries listed below
Sorting:
- Source code for Hands-On C++ Game Animation Programming☆189Updated 3 years ago
- Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".☆184Updated 11 months ago
- Data Driven Rendering repository☆270Updated 3 years ago
- C++ Game Animation Programming - Second Edition, published by Packt☆124Updated 2 weeks ago
- Basic renderer to be used as a starting project for the game physics book series☆265Updated last year
- Code repository for Learning Vulkan, published by Packt☆233Updated last year
- The Modern Vulkan Cookbook published by Packt☆203Updated 4 months ago
- ✖🌱 A DirectX 12 starter repo that you could use to get the ball rolling.☆147Updated 3 years ago
- DirectX 12 Renderer☆354Updated 4 years ago
- Rendergraph-based DirectX12 graphics engine☆506Updated last week
- Collection of Vulkan samples☆276Updated this week
- My toy engine, mainly for rendering experiment and prototyping.☆298Updated last month
- ShaderX, GPU Pro, GPU Zen☆173Updated last month
- ☆190Updated 3 weeks ago
- ☆640Updated 5 months ago
- General purpose engine written in C++ with emphasis on materials rendering (PBR, clear coat, anisotropy, iridescence)☆273Updated 6 years ago
- Clustered shading implementation with bgfx☆460Updated 3 years ago
- Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.☆189Updated 3 months ago
- A real-time rendering engine based on C++ and OpenGL☆65Updated 2 years ago
- Sample projects demonstrating the usage of Diligent Engine☆369Updated this week
- C++ dependencies (packages) manager☆72Updated 2 months ago
- Renderer agnostic frame graph library☆204Updated last year
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆144Updated 7 months ago
- D3D12 Rendering Engine☆402Updated 2 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆409Updated 2 years ago
- A 3D Render engine built on top of OpenGL☆119Updated 2 years ago
- Sponza OBJ Model☆161Updated last year
- Сross-platform Vulkan/OpenGL 3D engine for personal experimentation☆306Updated this week
- Framework for rapid OpenGL demos prototyping☆109Updated 8 months ago
- Render graph-based Vulkan API abstraction library☆144Updated last year