joeld42 / hexplanet
Hex Planet Demo/Example
☆93Updated 10 years ago
Alternatives and similar repositories for hexplanet:
Users that are interested in hexplanet are comparing it to the libraries listed below
- A C#/Unity port of Andy Gainey's procedural planet generator.☆48Updated 9 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆60Updated 9 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 9 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- Procedural planet generator☆122Updated 14 years ago
- Quick Voxel Terrain Engine for Unity☆95Updated 8 years ago
- A slim Behaviour Tree implementation.☆59Updated 14 years ago
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Voxel mesher with ambient occlusion☆41Updated 11 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- An automatic procedural mesh generator. Takes a simple list of vertices and undirected edges, and outputs a triangulated mesh, with consi…☆46Updated 8 years ago
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆59Updated 7 years ago
- Map generator based on Voronoi diagrams.☆52Updated 7 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- A Dual Contouring Example using C# and Unity3D☆47Updated 9 years ago
- Simple Terrain Engine in 200 Lines of Code☆31Updated 9 years ago
- ☆222Updated 8 years ago
- Demo of hydraulic erosion☆104Updated 5 years ago
- Interactive erosion in Unity☆175Updated 4 years ago
- Unity3d Planetary Terrain and Floating Origin☆66Updated 6 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆71Updated 5 years ago
- Water rending with sum of sines on with low poly style through flat shading. Tested on Unity 5.3.5f1☆44Updated 8 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Atmosphere shaders using BGFX☆36Updated 6 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- Unity3D Quad-tree planet script with terrain generation, LOD levels, and resource placement☆118Updated 4 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Updated 7 years ago
- ☆17Updated 9 years ago
- marching cubes ported from C to unity and C#☆63Updated 7 years ago