joeld42 / hexplanet
Hex Planet Demo/Example
☆93Updated 9 years ago
Alternatives and similar repositories for hexplanet:
Users that are interested in hexplanet are comparing it to the libraries listed below
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆46Updated 9 years ago
- Create Voronoi tessellation on surface of a sphere☆50Updated 9 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Pet project to learn compute shaders.☆39Updated 4 years ago
- Danesh is a tool for running, analysing, tweaking, improving and understanding procedural generators. Written in Unity C#.☆59Updated 8 years ago
- Unity C# procedural terrain using noise and marching cubes☆107Updated 6 years ago
- JavaScript port of Cedric Guillemet's implementation of Oskar Stålberg's irregular grid in a hexagon.☆33Updated 4 years ago
- A slim Behaviour Tree implementation.☆58Updated 14 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- A BSP-based Constructive Solid Geometry library☆31Updated 6 years ago
- Unity3D, node based procedural texture generator☆82Updated 5 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- ☆17Updated 9 years ago
- A Coroutine framework for AI in games.☆32Updated 8 years ago
- The Random Island Generator being developed for use in The Rogue Sea.☆71Updated 10 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 6 years ago
- One week experiment: learn how to procedurally generate maps on a sphere. Code is messy but it runs.☆138Updated last week
- Cel Shading of two thresholds with a blur/gradient between them for Unity☆58Updated 6 years ago
- A vertex-color mesh builder tool for skyboxes and static geometry, as seen in HomeWorld 2 .HOD files☆83Updated 9 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- C++ delaunay library☆34Updated 11 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- This project's main goal is to generate and visualize terrain built using voxels. It was achieved using different approaches and computin…☆41Updated 8 years ago
- ☆96Updated 11 years ago
- Library to create procedural meshes in Unity3D.☆23Updated 7 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- A Dual Contouring Example using C# and Unity3D☆46Updated 9 years ago
- A "simple" world simulator☆16Updated 7 years ago
- ☆40Updated 5 years ago