VoxelGameDev / OpenVox
Open Source Collaboration Project for /r/VoxelGameDev
☆20Updated 9 years ago
Alternatives and similar repositories for OpenVox:
Users that are interested in OpenVox are comparing it to the libraries listed below
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Automatically exported from code.google.com/p/eight☆12Updated 7 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- Playing around with Vulkan and random dungeon generation☆18Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 8 months ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- A 3D game engine☆13Updated 9 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆66Updated 7 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- Tile-based SW rasterizer☆32Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- Core libraries and utilities☆34Updated 2 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Nebula Trifid☆71Updated last year
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- Entity component system geared for games☆16Updated 5 years ago
- A slim Behaviour Tree implementation.☆58Updated 14 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- ☆19Updated 7 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- String ID library & debugging tools☆45Updated last year
- Simple Terrain Engine in 200 Lines of Code☆30Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Sample code for the Gemcutter game framework.☆13Updated last month