VoxelGameDev / OpenVoxLinks
Open Source Collaboration Project for /r/VoxelGameDev
☆21Updated 10 years ago
Alternatives and similar repositories for OpenVox
Users that are interested in OpenVox are comparing it to the libraries listed below
Sorting:
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Automatically exported from code.google.com/p/eight☆13Updated 8 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated last year
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- Core libraries and utilities☆36Updated 3 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Entity component system geared for games☆16Updated 6 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- Nebula Trifid☆69Updated 2 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- String ID library & debugging tools☆47Updated 2 years ago
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Game Engine☆129Updated 6 years ago
- A 3D game engine☆13Updated 10 years ago
- Confetti-FX's The-Forge Lite Edition☆27Updated 6 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- [Deprecated] A 3D Engine built by two Game Engineering students.☆70Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago