jwatte / EPICLinks
Entity Position Interpolation Code
☆57Updated 6 years ago
Alternatives and similar repositories for EPIC
Users that are interested in EPIC are comparing it to the libraries listed below
Sorting:
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Core libraries and utilities☆36Updated 3 years ago
- A clean, simple, c++14, Entity Component System like Overwatch ECS architecture☆53Updated 5 years ago
- Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆89Updated 4 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Updated 10 years ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Updated 11 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- This is a research in how to implement group movement in RTS games☆28Updated 2 years ago
- Material Graph Editor for Urho3D engine☆27Updated 3 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Gaffer's Network compression challenge☆99Updated 10 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- experimental work in progress memory profiler☆19Updated 10 years ago
- A slim Behaviour Tree implementation.☆58Updated 15 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- [deprecated] C# libraries aimed at simplifying game development targeting .NET >=3.5☆121Updated 9 years ago
- ☆16Updated 10 years ago
- ☆50Updated 9 years ago
- ☆13Updated 8 years ago
- Thoughts about entity-component-system☆190Updated 7 years ago
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 13 years ago
- Further development of this fork has moved to my PlayRho repository.☆26Updated 8 years ago
- shadowgun project☆18Updated 13 years ago
- A Job system implemented with a lock free stealing queue☆29Updated 2 years ago
- Tome is a generic data editor for games supporting arbitrary input and output formats.☆36Updated 3 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆36Updated 8 years ago