jwatte / EPICLinks
Entity Position Interpolation Code
☆58Updated 6 years ago
Alternatives and similar repositories for EPIC
Users that are interested in EPIC are comparing it to the libraries listed below
Sorting:
- Networked Physics Demo (GDC 2015)☆76Updated 9 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 9 years ago
- Core libraries and utilities☆35Updated 3 years ago
- Source code examples for online book "Networking for Game Programmers" by Glenn Fiedler☆90Updated 4 years ago
- This repository contains the source of "The Machinery book " and some other books.☆10Updated 3 years ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Updated 11 years ago
- a reserch desktop app based on electron☆33Updated 8 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- Integration dear imgui to unity☆26Updated 6 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- ☆16Updated 10 years ago
- experimental work in progress memory profiler☆19Updated 10 years ago
- A slim Behaviour Tree implementation.☆58Updated 14 years ago
- ☆50Updated 8 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 7 years ago
- Genesis-3D zip source from http://www.genesis-3d.com.cn/☆20Updated 11 years ago
- A clean, simple, c++14, Entity Component System like Overwatch ECS architecture☆52Updated 5 years ago
- MIT Licensed Open Source version of Torque 3D from GarageGames☆11Updated 10 years ago
- This is a research in how to implement group movement in RTS games☆28Updated last year
- Material Graph Editor for Urho3D engine☆27Updated 3 years ago
- ☆13Updated 7 years ago
- Thoughts about entity-component-system☆192Updated 6 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆21Updated 10 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- ☆62Updated 12 years ago
- ☆38Updated 6 years ago
- A subset of CSS (specifically flex-box) re-implemented as a stand alone project for use primarily on mobile. Used by react-native☆20Updated 8 years ago
- The Boehm-Demers-Weiser conservative C/C++ Garbage Collector (libgc, bdwgc, boehmgc)☆58Updated 2 months ago
- shadowgun project☆18Updated 12 years ago
- Graphics system agnostic game engine core☆20Updated 5 years ago