Rellikiox / MapGenerator
Generation of random maps
☆49Updated 11 years ago
Alternatives and similar repositories for MapGenerator:
Users that are interested in MapGenerator are comparing it to the libraries listed below
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Updated 13 years ago
- C++ delaunay library☆34Updated 11 years ago
- What a stupid name for a library☆51Updated 5 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- ssao for ios using Urho3d☆12Updated 10 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- Sample nuklear ui integration for Urho3D☆18Updated 7 years ago
- Lightmap generator for Urho3D based on Hugo Elias's Radiosity.☆24Updated 6 years ago
- Law of the Instrument - GGJ20☆29Updated 4 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- Engine which enliven things - C++☆9Updated this week
- Qt based 2D particle editor for Urho3D☆32Updated 10 years ago
- Data Oriented Tower Defense Example☆55Updated 2 months ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 3 months ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Simple terrain editor built using Urho3D.☆111Updated 2 years ago
- Creating a pacman clone with OpenGL 4.5 and EnTT☆32Updated 11 months ago
- ☆17Updated 7 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 3 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 7 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 8 months ago