Rellikiox / MapGenerator
Generation of random maps
☆49Updated 11 years ago
Alternatives and similar repositories for MapGenerator:
Users that are interested in MapGenerator are comparing it to the libraries listed below
- C++ delaunay library☆34Updated 11 years ago
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Updated 13 years ago
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- What a stupid name for a library☆51Updated 5 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 7 years ago
- [HEADER-ONLY] C++14 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. …☆31Updated 8 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- Simple terrain editor built using Urho3D.☆111Updated 2 years ago
- C++ Entity Component Systems library☆23Updated 4 years ago
- Nebula Trifid☆71Updated last year
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- ☆28Updated 5 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆96Updated 2 months ago
- a C++ implementation to play back Spriter animations☆95Updated last year
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- ssao for ios using Urho3d☆12Updated 10 years ago
- A slim Behaviour Tree implementation.☆58Updated 14 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Simple Asteroids game in C++ and OpenGL☆56Updated 10 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- OpenGl 4.4 game made with Entity Component System☆43Updated last year
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Data Oriented Tower Defense Example☆55Updated last month
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- ☆17Updated 9 years ago
- SFML Sprite Batch☆14Updated 9 months ago
- An in-game procedural terrain and content generation framework☆46Updated 2 years ago
- Data driven game engine.☆162Updated 4 years ago