Rellikiox / MapGenerator
Generation of random maps
☆49Updated 11 years ago
Alternatives and similar repositories for MapGenerator:
Users that are interested in MapGenerator are comparing it to the libraries listed below
- C++ delaunay library☆34Updated 11 years ago
- A terrain generator, meant to generate massive-scale maps for fantasy game use☆19Updated 13 years ago
- Procedurally generates 3D voronoi polygon islands.☆21Updated 8 years ago
- A simple GOAP (goal-oriented action planner) useful for game AI☆97Updated 3 months ago
- What a stupid name for a library☆51Updated 5 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- An in-game procedural terrain and content generation framework☆45Updated 2 years ago
- A 2D physics based entity component game engine☆44Updated 9 years ago
- 🛠️ A simple ECS library made for learning purposes (header-only)☆16Updated 4 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- Simple example of a breakout game, using SDL and Entt.☆43Updated 4 years ago
- Open source game engine☆21Updated 2 years ago
- Voxel handling library for game development, threaded generation/io/meshing with openGL rendering.☆52Updated 4 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- Simple terrain editor built using Urho3D.☆111Updated 2 years ago
- An Unreal game prototype that exercises soccer AI☆30Updated 5 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- Convert terrain tiles to procedural corner Wang tilesets☆65Updated 7 years ago
- OpenGl 4.4 game made with Entity Component System☆43Updated last year
- Attila is a tiny atlas texture-packer (tool)☆40Updated 6 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆20Updated 9 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Graphics Language Renderer☆16Updated 2 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- Game engine with a custom made software renderer (OpenGL-like rendering pipeline)☆19Updated last year
- A simple example on how to use entt (https://github.com/skypjack/entt) within godot☆46Updated 5 years ago
- A "simple" world simulator☆16Updated 7 years ago