jjacobsson / calltreeLinks
A slim Behaviour Tree implementation.
☆58Updated 15 years ago
Alternatives and similar repositories for calltree
Users that are interested in calltree are comparing it to the libraries listed below
Sorting:
- Lizard brain for game entities - a data-oriented behavior tree library in C☆55Updated 14 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago
- A bgfx port of lightmapper.h☆17Updated 9 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 7 years ago
- ☆118Updated 6 years ago
- Core libraries and utilities☆37Updated 3 years ago
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Nebula Trifid☆70Updated 2 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- ☆62Updated 13 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- Light Indexed Deferred Rendering - Before there was Forward+ and Clustered deferred rendering there was Light Indexed Deferred Rendering…☆68Updated 8 years ago
- engine used in some nesnausk! demos☆22Updated 14 years ago
- Entity Position Interpolation Code☆57Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- AGE - C++11 OpenGL4 Game Engine☆49Updated 10 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Updated 10 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- A C++11 header-only ECS (entity-component-system) library (no longer updated but feel free to use or extend it)☆54Updated 8 years ago
- Entity component system geared for games☆17Updated 6 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- A 2d physics engine with fixed-point support.☆29Updated 7 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11Updated 5 years ago
- Atmosphere shaders using BGFX☆39Updated 7 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/☆13Updated 10 years ago