orglofch / voronoi-island
Procedurally generates 3D voronoi polygon islands.
☆21Updated 8 years ago
Alternatives and similar repositories for voronoi-island:
Users that are interested in voronoi-island are comparing it to the libraries listed below
- C++ delaunay library☆34Updated 11 years ago
- Created by Elliot Jimenez and Jordi Oña☆12Updated 6 years ago
- Generation of random maps☆49Updated 11 years ago
- Implementation of a Quadtree LOD in terrain rendering (such as planets)☆21Updated 7 years ago
- Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupe…☆24Updated 10 years ago
- A sample game that demos the main features of Forge. The game targets both Unity and XNA.☆23Updated 11 years ago
- Procedural Generation☆21Updated 8 years ago
- Open Source Collaboration Project for /r/VoxelGameDev☆20Updated 9 years ago
- A "simple" world simulator☆16Updated 7 years ago
- Custom C# engine with mostly GPU procedural planet generation.☆28Updated 6 years ago
- Takes a series of .mca files and outputs Minecraft block IDs at their Cartesian co-oridinates.☆19Updated 7 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆8Updated 4 years ago
- Proof-of-concept speed-optimized gradient noise whole-area generator. Uses a vertex queue, that propagates neighbor-to-neighbor. Does not…☆9Updated 2 years ago
- Material Graph Editor for Urho3D engine☆26Updated 2 years ago
- A simple, configurable and extendible build system for gamedev.☆25Updated 7 months ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- Voxel mesher with ambient occlusion☆40Updated 10 years ago
- An implementation of heightmap-based terrain generation algorithms.☆34Updated 5 years ago
- ☆17Updated 9 years ago
- Procedural world generator written in C++. Uses SFML for map rendering.☆36Updated 5 years ago
- Open source game engine☆21Updated 2 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated last year
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆53Updated 9 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Orientation independent bézier smoothing of voxel grids☆17Updated 10 years ago
- Voxel Engine is game engine based on voxel. The goal is to have a engine that can load map composed of chunks that contained voxel. This …☆11Updated 4 years ago
- Crowds for Ogre using Recast/Detour☆38Updated 12 years ago
- a HTML5-based shader editor prototype☆27Updated 6 years ago
- A C#/Unity port of Andy Gainey's procedural planet generator.☆46Updated 9 years ago
- WebGL☆14Updated 8 years ago