bjoernknafla / lizLinks
Lizard brain for game entities - a data-oriented behavior tree library in C
☆55Updated 13 years ago
Alternatives and similar repositories for liz
Users that are interested in liz are comparing it to the libraries listed below
Sorting:
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- SSE Frustum Culling Demo☆72Updated 4 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- String ID library & debugging tools☆47Updated last year
- Minimalistic image loader library for GL projects☆66Updated 7 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 10 years ago
- Clone of https://bitbucket.org/jonasmeyer/microprofile☆45Updated 9 months ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18Updated 10 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 9 years ago
- A header only cross platform wrapper of fiber API.☆46Updated 7 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Single file, header-only .OBJ mesh loader with zero dependancies☆50Updated 9 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- ☆52Updated 10 months ago
- Builds atlas texture from a bunch of input images.☆75Updated 5 years ago
- Single header Wavefront OBJ parser written in C.☆28Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Nebula Trifid☆72Updated 2 years ago
- Lessons learnt from hunting jitter issues☆62Updated 7 years ago
- Fortune's Voronoi Generator☆31Updated 7 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 5 years ago
- Attila is a tiny atlas texture-packer (tool)☆40Updated 7 years ago