unconed / NFSpace
Procedural planet generator
☆122Updated 14 years ago
Alternatives and similar repositories for NFSpace:
Users that are interested in NFSpace are comparing it to the libraries listed below
- A realtime terrain erosion & fluid simulation running on the CPU.☆76Updated 4 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 10 years ago
- WebGL GPU landscaping and erosion☆251Updated 10 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆338Updated 8 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 9 years ago
- procedural planets☆32Updated 6 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- Peer to Peer virtual world☆89Updated 11 years ago
- Complete source for my experimental voxel engine☆109Updated 7 years ago
- Hex Planet Demo/Example☆93Updated 9 years ago
- ☆91Updated 7 years ago
- An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!☆9Updated 10 months ago
- Cubiquity For Unreal Engine 4☆92Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆109Updated 7 years ago
- Create Voronoi tessellation on surface of a sphere☆50Updated 9 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 8 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- C++ delaunay library☆34Updated 11 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- Generate 2D and 3D Perlin Noise Fast☆24Updated 3 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆291Updated 8 years ago
- Regrowth Studios Vorb Engine☆64Updated 3 years ago
- Sample for the Voxels library☆36Updated 10 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated 3 months ago
- An implementation of deferred irradiance volumes in WebGL☆234Updated 11 years ago
- ☆141Updated 8 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆130Updated 10 years ago
- UE4.7 Procedural Mesh Generation plugin☆169Updated 8 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆110Updated 9 years ago