unconed / NFSpaceLinks
Procedural planet generator
☆121Updated 15 years ago
Alternatives and similar repositories for NFSpace
Users that are interested in NFSpace are comparing it to the libraries listed below
Sorting:
- A realtime terrain erosion & fluid simulation running on the CPU.☆80Updated 5 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- WebGL GPU landscaping and erosion☆258Updated 11 years ago
- procedural planets☆33Updated 7 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆343Updated 9 years ago
- C++ delaunay library☆34Updated 12 years ago
- Create Voronoi tessellation on surface of a sphere☆51Updated 10 years ago
- Hex Planet Demo/Example☆97Updated 10 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 9 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆55Updated 9 years ago
- The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular a…☆58Updated 6 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 3 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆37Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆112Updated 8 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Procedural tree mesh generator (and editor)☆204Updated 10 years ago
- Simple Terrain Engine in 200 Lines of Code☆33Updated 10 years ago
- ☆225Updated 9 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆43Updated 9 years ago
- Regrowth Studios Vorb Engine☆66Updated 4 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- Procedural city generation demo☆235Updated 4 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- code and data repository for "Game Level Layout from Design Specification"☆69Updated last year
- ☆141Updated 9 years ago
- Library and GUI tool for designing and generation of procedural textures, made as a part of my Bachelor thesis.☆89Updated 7 years ago
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago