unconed / NFSpace
Procedural planet generator
☆123Updated 14 years ago
Related projects ⓘ
Alternatives and complementary repositories for NFSpace
- WebGL GPU landscaping and erosion☆249Updated 10 years ago
- A realtime terrain erosion & fluid simulation running on the CPU.☆73Updated 4 years ago
- procedural planets☆32Updated 6 years ago
- Planet Rendering: Adaptive Spherical Level of Detail based on Triangle Subdivision☆336Updated 8 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 10 years ago
- Shader snippets for Artomatix Infinity Tiles (Wang Tiles)☆54Updated 8 years ago
- ☆141Updated 8 years ago
- A C++ library for procedural generation of cities and large urban environments.☆41Updated 8 years ago
- Create Voronoi tessellation on surface of a sphere☆48Updated 8 years ago
- Automatically exported from code.google.com/p/accidental-noise-library☆81Updated 2 years ago
- Demonstration of Sean O'Neil's Atmospheric Scattering Shaders from GPU Gems 2. Bonus: Lens Flares!☆35Updated 7 years ago
- Hex Planet Demo/Example☆91Updated 9 years ago
- An ocean simulation based on the paper by Jerry Tessendorf.☆42Updated 8 years ago
- code and data repository for "Game Level Layout from Design Specification"☆68Updated 2 weeks ago
- ☆91Updated 7 years ago
- Procedural tree mesh generator (and editor)☆197Updated 9 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 9 years ago
- A repo for my research on planet rendering in c++ | opengl **Now runs on Linux**☆99Updated 3 years ago
- ☆45Updated 5 years ago
- A C++/OpenGL library for the real-time realistic rendering of very large and detailed 3D natural scenes on GPU☆101Updated 11 years ago
- Quadric Error Function (QEF) / Single Value Decomposition solvers in various languages☆84Updated 7 years ago
- Source code for the light scattering sample☆97Updated 7 years ago
- ☆219Updated 8 years ago
- voxel Terrain using marching cubes and transvoxel☆108Updated 7 years ago
- Simple C++ implementatoin of particle-based hydraulic erosion on a square grid☆100Updated 4 years ago
- Complete source for my experimental voxel engine☆110Updated 7 years ago
- testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate rep…☆129Updated 10 years ago