spiriMirror / libuipc-docLinks
Unified Incremental Potential Contact Framework Documentation
☆13Updated 3 weeks ago
Alternatives and similar repositories for libuipc-doc
Users that are interested in libuipc-doc are comparing it to the libraries listed below
Sorting:
- ☆16Updated last year
- [SIGGRAPH Asia 2023] DiffFR: Differentiable SPH-based Fluid-Rigid Coupling for Rigid Body Control, please visit the project website for m…☆32Updated last year
- This is a fast GPU SPH framework☆21Updated 6 months ago
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆17Updated 11 months ago
- The source code of our paper PNCG.☆65Updated last week
- the implementation of "MiNNIE: a Mixed Multigrid Method for Real-time Simulation of Nonlinear Near-Incompressible Elastics"☆27Updated last year
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆20Updated this week
- Implementation of analytic collision penalty eigensystems (with Matlab)☆19Updated 3 months ago
- ☆36Updated 4 years ago
- ☆32Updated 3 years ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆225Updated this week
- This is the first fully GPU Optimized IPC framework☆134Updated last month
- Code for paper "Stabler Neo-Hookean Simulation: Absolute Eigenvalue Filtering for Projected Newton", SIGGRAPH 2024☆27Updated last year
- Code for paper Isotropic ARAP energy using Cauchy-Green invariants☆67Updated 3 years ago
- ☆33Updated last year
- [Siggraph 2024] Differentiable solver for time-dependent deformation problems with contact☆37Updated 7 months ago
- Sweep and Tiniest Queue & Tight-Inclusion GPU CCD☆19Updated 3 months ago
- ☆21Updated 3 years ago
- Code for paper "Trust-Region Eigenvalue Filtering for Projected Newton", SIGGRAPH Asia 2024☆19Updated last year
- ☆31Updated last year
- ☆11Updated 2 months ago
- ☆21Updated 2 years ago
- The source code of the paper An Eigenanalysis of Angle-Based Deformation Energies☆18Updated 2 years ago
- Integration of broadphase & narrowphase algorithms implemented on GPU☆19Updated 2 years ago
- This is a simple version including dense sovler only.☆23Updated 4 years ago
- ☆31Updated 3 years ago
- zenus parallel computing library for zenus physics-based simulations☆95Updated 6 months ago
- Research oriented physics-based animation infrastructure.☆23Updated last year
- C5D: Sequential Continuous Convex Collision Detection Using Cone Casting☆22Updated 4 months ago
- A high performance and friendly GPU LBVH implementation.☆39Updated 3 months ago