High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute
☆29May 26, 2026Updated this week
Alternatives and similar repositories for LuisaComputeSimulator
Users that are interested in LuisaComputeSimulator are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆29Nov 22, 2025Updated 6 months ago
- Unified Incremental Potential Contact Framework Documentation☆14May 19, 2026Updated last week
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 9 months ago
- 【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python front…☆14Jan 16, 2024Updated 2 years ago
- ☆11Nov 19, 2025Updated 6 months ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 7 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆21May 20, 2025Updated last year
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆47Sep 13, 2025Updated 8 months ago
- [Siggraph 2024] Differentiable solver for time-dependent deformation problems with contact☆40Jun 9, 2025Updated 11 months ago
- a GPU ray tracer rewritten from PBRT-v4☆22Apr 17, 2026Updated last month
- A real time 3D simulation of boids with graphics☆21Dec 28, 2025Updated 4 months ago
- [SIGGRAPH'25 (ACM TOG)] TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians☆68Apr 20, 2026Updated last month
- This is the first fully GPU Optimized IPC framework☆136Mar 20, 2026Updated 2 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A CUDA BVH Build And Query Library☆62Apr 3, 2026Updated last month
- Cuda-Based Software Rasterization for Billions of Triangles☆208Updated this week
- Author's implementation of SIGGRAPH 2024 paper, "Velocity-Based Monte Carlo Fluids"☆31Jun 11, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated last year
- C5D: Sequential Continuous Convex Collision Detection Using Cone Casting☆25Sep 3, 2025Updated 8 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Bernstein Bounds for Caustics"☆37Feb 11, 2026Updated 3 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆30Jan 31, 2025Updated last year
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆43May 13, 2026Updated last week
- The source code of our paper PNCG.☆66Jan 21, 2026Updated 4 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- The GaussianSplatting Implementation based on LuisaCompute☆18Apr 11, 2026Updated last month
- Code for paper "Local Deformation for Interactive Shape Editing", SIGGRAPH 2023☆13Apr 18, 2024Updated 2 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆10Nov 25, 2022Updated 3 years ago
- ☆17Dec 11, 2024Updated last year
- A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.☆254Oct 17, 2024Updated last year
- Scriptable CLI for RenderDoc captures — built for terminal workflows, CI pipelines, and AI agents☆117May 19, 2026Updated last week
- Code for the Siggraph 2023 Paper: Shortest Path to Boundary for Self-Intersecting Meshes☆95Feb 4, 2024Updated 2 years ago
- A comprehensive list of papers related to Physics-based and Learning-based Differentiable Simulation for Robotics, including papers, code…☆11Apr 7, 2023Updated 3 years ago
- MATLAB implementation of "Chordal Decomposition for Spectral Coarsening", SIGGRAPH Asia 2020☆13Nov 14, 2023Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Collision Handling Code for the Eurographics 2025 Paper: A Unified Discrete Collision Framework for Triangle Primitives☆23Feb 19, 2025Updated last year
- ☆19Feb 5, 2026Updated 3 months ago
- zenus parallel computing library for zenus physics-based simulations☆97Jul 6, 2025Updated 10 months ago
- Rust wrapper for the tinybvh libary☆18Jan 25, 2026Updated 4 months ago
- ☆55Apr 6, 2026Updated last month
- ☆16Nov 21, 2025Updated 6 months ago
- [AAAI 2025] The official implementation for the "Motion Decoupled 3D Gaussian Splatting for Dynamic Object Representation"☆17Jul 18, 2025Updated 10 months ago