MuGdxy / muda
μ-Cuda, COVER THE LAST MILE OF CUDA. With features: intellisense-friendly, structured launch, automatic cuda graph generation and updating.
☆168Updated 2 weeks ago
Alternatives and similar repositories for muda:
Users that are interested in muda are comparing it to the libraries listed below
- zenus parallel computing library for zenus physics-based simulations☆82Updated this week
- 鉴定网络热门并行编程框架 - 性能测评(附小彭老师锐评)已评测:Taichi、SyCL、C++、OpenMP、TBB、Mojo☆33Updated last year
- A demo illustrating how to use Taichi as an AOT shader compiler☆72Updated 6 months ago
- 小彭老师推出 SyCL 2020 课程(施工中,日后会在直播中放出)☆15Updated last year
- BGHT: High-performance static GPU hash tables.☆61Updated 5 months ago
- ☆64Updated last year
- A ray tracing render implemented using Taichi language.☆65Updated 2 years ago
- GPU acceleration of smallpt with CUDA. Obtain an acceleration of >35x comparing to the original CPU-parallelized code with OpenMP☆44Updated 4 years ago
- A gpu based implementation of a K-D Tree Builder☆108Updated 5 years ago
- ☆41Updated 3 months ago
- ☆222Updated last month
- MeshTaichi: A Compiler for Efficient Mesh-based Operations (SIGGRAPH Asia 2022)☆240Updated last year
- C++ training, season 1☆55Updated 2 years ago
- Set of utilities supporting workflows common in GPU raytracing applications☆106Updated 2 weeks ago
- A C++/CUDA library to efficiently compute neighborhood information on the GPU for 3D point clouds within a fixed radius.☆99Updated 9 months ago
- A Modern C++20 Library of Unified Incremental Potential Contact.☆75Updated last week
- an implementation of parallel linear BVH (LBVH) on GPU☆195Updated 4 years ago
- Dr.Jit — A Just-In-Time-Compiler for Differentiable Rendering (core library)☆86Updated this week
- TaichiCon: Taichi Conferences☆71Updated 2 years ago
- 《现代OpenGL保姆级课程》的课件专用仓库☆74Updated 8 months ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆21Updated this week
- A very simple PBR Path Tracing Renderer.☆120Updated last year
- CUDA implementation of parallel radix sort using Blelloch scan☆62Updated 11 months ago
- Writing a CUDA software ray tracing renderer with Analysis-Driven Optimization from scratch: a python-importable, distributed parallel re…☆19Updated this week
- ☆78Updated 11 months ago
- GPU-accelerated triangle mesh processing☆242Updated this week
- A raytrace framework using taichi language☆84Updated 2 years ago
- General broad-phase collision detection framework using BVH and BVTT front tracking.☆77Updated last year
- Code for SIGGRAPH 2022 paper "Automatic quantization for physics-based simulation"☆63Updated 2 years ago
- ☆33Updated 3 years ago