A tiny course on differentiable rasterization. The content is best viewed on the website.
☆53Oct 18, 2024Updated last year
Alternatives and similar repositories for tinydiffrast
Users that are interested in tinydiffrast are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- 【清华大学《计算机动画原理与算法》大作业】MPM fluid simulation and surface reconstruction using Taichi; A path tracer implemented by LuisaCompute python front…☆14Jan 16, 2024Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆26May 11, 2020Updated 6 years ago
- ☆30Dec 14, 2025Updated 7 months ago
- A wave-optical path tracer☆177Apr 4, 2026Updated 4 months ago
- Early-Z tester for DX12☆22May 5, 2025Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"☆60Nov 25, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆26Jul 25, 2024Updated 2 years ago
- [3DV 2025] Official Implementation of paper "PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regula…☆29Mar 18, 2025Updated last year
- [SIGGRAPH 2026] Spatio-Temporal Control Variates with ReSTIR for Real-Time Rendering☆20May 23, 2026Updated 2 months ago
- ☆15Aug 14, 2022Updated 3 years ago
- single file, pbrt style, educational ray tracing renderer🖼️☆45Jun 1, 2025Updated last year
- The repository for our publication: "Progressive null-tracking for volumetric rendering" which will be presented at SIGGRAPH 2023 for the…☆26Feb 1, 2025Updated last year
- This is a cpp tool that convert certain gltf model to obj. This is ideal for model that is converted from obj to gltf. And for certain re…☆15Nov 1, 2025Updated 9 months ago
- A high performance and friendly GPU LBVH implementation.☆42Oct 23, 2025Updated 9 months ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Official implementation of the paper "Neural Importance Sampling of Many Lights", to be presented at ACM SIGGRAPH 2025☆30Jul 15, 2025Updated last year
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆30Sep 22, 2024Updated last year
- ☆21May 22, 2020Updated 6 years ago
- Code release for SIGGRAPH 2025 paper "Uncertainty for SVBRDF Acquisition using Frequency Analysis"☆16Apr 23, 2026Updated 3 months ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆48Sep 13, 2025Updated 10 months ago
- MPM Lite is a hybrid Lagrangian/Eulerian method that removes particle-based quadrature point at solve time.☆27Jul 2, 2026Updated last month
- [Trans. on Graphics (ToG) 2024] Official code release for paper: 🎯"DARTS: Diffusion Approximated Residual Time Sampling for Time-of-flig…☆18Dec 24, 2024Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Jul 10, 2026Updated last month
- DirectDraw Surface file format parser/composer☆19Dec 20, 2023Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- a GPU ray tracer rewritten from PBRT-v4☆22Jul 22, 2026Updated 2 weeks ago
- A 3D fluid simulation on the GPU using C++ and Vulkan.☆13Jun 12, 2022Updated 4 years ago
- Unified Incremental Potential Contact Framework Documentation☆15Jul 8, 2026Updated last month
- An attempt to port BC7E texture compressor to a GPU compute shader☆20Jan 10, 2021Updated 5 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆26Jul 28, 2025Updated last year
- Materials for the Neural Shading Course at SIGGRAPH 2025☆187Jul 17, 2026Updated 3 weeks ago
- ☆28Mar 16, 2026Updated 4 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆83Nov 29, 2024Updated last year
- A Parallel Fluid Solver and Renderer on the GPU☆64Apr 22, 2021Updated 5 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Cross-platform C++ SDK for graphics, compute, and simulation. Supports GPU-accelerated algorithms, meshes, images, and UI, with bindings …☆163Updated this week
- Code example for CEDEC 2024 "Easy Start with GPU Ray Tracing! From GPU Programming Basics to ReSTIR".☆29Feb 2, 2025Updated last year
- LLGS: Illuminating Gaussian Splatting via absorptance Modulation☆21Oct 16, 2024Updated last year
- SIGGRAPH 2025 "Practical Inverse Rendering Of Textured And Translucent Appearance"☆123Jul 21, 2026Updated 2 weeks ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Updated this week
- Source code released under GPLv3 by EA in Command and Conquer: Remastered☆23Jun 7, 2020Updated 6 years ago
- Robust Global Illumination in 99 lines of C++☆12Sep 19, 2019Updated 6 years ago