A CUDA BVH Build And Query Library
☆53Apr 3, 2026Updated this week
Alternatives and similar repositories for cuBQL
Users that are interested in cuBQL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Extension of pbrt-v3 implementing the SIGGRAPH NA 2023 paper "A Practical Walk-on-Boundary Method for Boundary Value Problems"☆18Jul 26, 2023Updated 2 years ago
- A high performance and friendly GPU LBVH implementation.☆41Oct 23, 2025Updated 5 months ago
- GPU prototype implementation for neural parametric mixtures guiding☆29Jan 31, 2025Updated last year
- A Single .py File Sympy Extension to Generate Eigen C++ Code from the Symbols.☆12Dec 17, 2025Updated 3 months ago
- Code for SIGGRAPH 2025 (ToG) paper "Multiple Importance Reweighting for Path Guiding"☆20May 20, 2025Updated 10 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Code for SIGGRAPH 2025 conference paper "Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing E…☆27Nov 22, 2025Updated 4 months ago
- High-Performance Cross-Platform GPU-Based Physics Simulator, Based on LuisaCompute☆26Mar 31, 2026Updated last week
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆41Sep 12, 2022Updated 3 years ago
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 8 months ago
- ☆24Aug 22, 2023Updated 2 years ago
- gQuery: Fast CPU and GPU-Accelerated Geometry Queries☆20Apr 14, 2025Updated 11 months ago
- BaryTree is a library for fast computation of N-body interactions on multiple GPUs, based on barycentric Lagrange and Hermite polynomial …☆12Oct 1, 2021Updated 4 years ago
- a python BVH tree builder using slangpy to call cuda kernels, no optix build problems.☆17Apr 5, 2025Updated last year
- Repository for SIGGRAPH 2023 paper "A Fast Geometric Multigrid Method for Curved Surfaces"☆68Feb 4, 2025Updated last year
- Wordpress hosting with auto-scaling on Cloudways • AdFully Managed hosting built for WordPress-powered businesses that need reliable, auto-scalable hosting. Cloudways SafeUpdates now available.
- A simplicial mesh structure that supports general non-manifold meshes and associated data☆40Nov 22, 2013Updated 12 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆25Oct 14, 2024Updated last year
- Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"☆25Jul 25, 2024Updated last year
- A Differential Monte Carlo Solver For the Poisson Equation☆26Jul 17, 2024Updated last year
- Engine core.☆11Mar 19, 2023Updated 3 years ago
- Code for SIGGRAPH Asia 2024 (TOG) Paper "Efficient Image-Space Shape Splatting for Monte Carlo Rendering"☆29Sep 22, 2024Updated last year
- This is a fast GPU SPH framework☆21Jul 6, 2025Updated 9 months ago
- ☆24Feb 4, 2026Updated 2 months ago
- Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"☆11Jun 24, 2024Updated last year
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Public code release for the SIGGRAPH Asia 2020 paper "Opening and Closing Surfaces", authored by Silvia Sellán, Ang Yan Sheng, Jacob Kest…☆24Aug 19, 2025Updated 7 months ago
- Sample benchmark demonstrating the VK_NV_cooperative_vector extension☆13Dec 22, 2025Updated 3 months ago
- A C++/CUDA library for loading CUDA sparse textures on demand in OptiX renderers☆14Jun 4, 2025Updated 10 months ago
- Source Code for the SIGGRAPH 2025 Paper "Reservoir Splatting for Temporal Path Resampling and Motion Blur".☆41Sep 6, 2025Updated 7 months ago
- A simple BVH data structure.☆23Nov 12, 2025Updated 4 months ago
- python bindings for anari☆21Feb 24, 2026Updated last month
- Sample code for our CUDA AMR Iso-Surface Extraction☆16Apr 17, 2020Updated 5 years ago
- Yet Another (actually non-)Relativistic Renderer☆12Apr 4, 2022Updated 4 years ago
- A curve skeletonization method for elongated objects that may be noisy, IEEE WACV paper, Aug. 2018 update.☆11Apr 15, 2024Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Little helper project that builds a BVH over triangles, and allows for querying closest surface point for given input point☆24Dec 26, 2021Updated 4 years ago
- A conversion tool for converting OpenVDB files to NanoVDB files☆11Nov 25, 2022Updated 3 years ago
- 'cubicle' - a CUDA-centric BVH query library (kNN, find closest point, etc)☆39Oct 29, 2025Updated 5 months ago
- Various Volume Renders / Scenes for pbrt-v4☆34Dec 23, 2022Updated 3 years ago
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆11Sep 8, 2022Updated 3 years ago
- A GPU accelerated polygon clipping algorithm☆10Dec 2, 2023Updated 2 years ago
- Objective metrics for measuring visual texture similarity using STSIM features. Supervised by Thrasos Pappas.☆14Oct 4, 2023Updated 2 years ago