A vectorized software rasterization pipeline optimized for rendering a sparse set of pixels with 16x MSAA.
☆16Feb 15, 2017Updated 9 years ago
Alternatives and similar repositories for simdrast
Users that are interested in simdrast are comparing it to the libraries listed below
Sorting:
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Mar 23, 2017Updated 8 years ago
- CPU Based Rasterizer Engine☆196Sep 1, 2021Updated 4 years ago
- Physically Based Rendering Scenes☆15Oct 2, 2021Updated 4 years ago
- Tiny library for making c++ imgui-based apps (web & native)☆15Jul 19, 2023Updated 2 years ago
- A small data-oriented and SIMD-optimized 3D rigid body physics library.☆270Jul 15, 2017Updated 8 years ago
- An implementation of the Elm Architecture for C++17☆22Dec 10, 2019Updated 6 years ago
- A compile time sized array of bits☆12Aug 15, 2021Updated 4 years ago
- Kapsul 3D modeler 1999-2002☆14Feb 6, 2018Updated 8 years ago
- An abandoned game dev toolset.☆10Sep 18, 2021Updated 4 years ago
- PlanetGenerator is software which randomly generater 3d planets. The aim of this project is to have a starting point, to create 3D enviro…☆20Feb 12, 2017Updated 9 years ago
- Lightweight C++ network downloader with native fallbacks. Aimed to gamedev.☆13May 10, 2015Updated 10 years ago
- Game asset build pipeline tool.☆19Jul 27, 2013Updated 12 years ago
- Experimentation framework for real-time light culling☆31Jul 23, 2019Updated 6 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Taruga is a work in progress single-header turtle graphics library written in C++11☆20Jun 30, 2025Updated 8 months ago
- Fast Lossless Color Image Compression Library☆10Jun 21, 2022Updated 3 years ago
- engine used in some nesnausk! demos☆22Oct 4, 2011Updated 14 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Master - Microsoft .NET C# XNA Quake 2 Renderer v1.1☆13Sep 7, 2013Updated 12 years ago
- Fully emulates D's scope guard statement feature via C++17's std::uncaught_exceptions() with no dynamic memory allocation and terse synta…☆19Mar 15, 2018Updated 8 years ago
- Tutorial Project for Screen Space Reflection☆11Mar 26, 2015Updated 10 years ago
- Camera apps and depended libraries for Debian/Ubuntu [armhf]☆10Apr 19, 2017Updated 8 years ago
- Urho.Net samples☆12Apr 5, 2025Updated 11 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- A javascript emulator for DCPU-16 (the computer system in Mojang's new game, 0x10c). Works in browsers and Node.☆95Sep 11, 2013Updated 12 years ago
- Scriptable game engine, using Ogre3D, ODE, and DirectShow.☆10Oct 19, 2020Updated 5 years ago
- Automatic conservative mesh occluder generation by box filling☆129Dec 21, 2019Updated 6 years ago
- lossy GPU-friendly image compression\decompression☆13Dec 5, 2021Updated 4 years ago
- A C++11 function to normalize resource identificators☆24Feb 1, 2016Updated 10 years ago
- OpenGL Tutorial in C++☆10Jul 16, 2022Updated 3 years ago
- Behavior Tree System for Torque3D☆10Jun 29, 2019Updated 6 years ago
- MemTracer is a memory tracking system created mostly with video games in mind.☆23Nov 25, 2019Updated 6 years ago
- A collection of Windows/C++ utility functions on string manipulation/formatting, file system, date/time, logging, etc.☆10Jun 20, 2025Updated 9 months ago
- ☆11Feb 7, 2021Updated 5 years ago
- Designed to simplify IPC routine with .NET☆11Jul 18, 2013Updated 12 years ago
- A no-sql .NET database which implements a single table per file with a primary key. Field types are .NET CLR types, eg. String, Int32, B…☆14Aug 22, 2019Updated 6 years ago
- Compile-time Huffman coding compression using C++20☆171Oct 12, 2021Updated 4 years ago
- fantasy console template in C, SDL2 and python☆24Jan 15, 2018Updated 8 years ago
- ☆21Jan 27, 2025Updated last year