natevm / generator
A procedural geometry generation library for C++11
☆8Updated 2 years ago
Alternatives and similar repositories for generator:
Users that are interested in generator are comparing it to the libraries listed below
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 4 years ago
- Device for ANARI generating USD+Omniverse output☆17Updated 3 weeks ago
- Toy software vulkan ICD implementation☆19Updated 4 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Voronoi-Based Foveated Volume Rendering☆11Updated 3 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆35Updated 7 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆11Updated last month
- ☆8Updated 6 years ago
- ☆23Updated 3 weeks ago
- ☆17Updated 4 years ago
- A collection of examples following the OptiX 7 Siggraph course that demonstrate how to use Slang with OptiX☆11Updated 3 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 11 months ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- ☆26Updated 3 years ago
- ☆15Updated 2 years ago
- A micro packet ray tracer☆14Updated 7 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 5 years ago
- A 3D viewer bootstrapping library☆12Updated last year
- Source code supporting the High Performance Graphics 2022 paper: Supporting Unified Shader Specialization by Co-opting C++ Features☆14Updated 2 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- A high performance and friendly GPU LBVH implementation.☆19Updated 3 weeks ago
- OpenGL SPH fluid simulation and rendering☆25Updated 3 months ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Volume Manipulation Library☆16Updated last year
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 4 months ago