aschrein / vulkenstein
Toy software vulkan ICD implementation
☆20Updated 4 years ago
Alternatives and similar repositories for vulkenstein:
Users that are interested in vulkenstein are comparing it to the libraries listed below
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆12Updated 6 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- ☆32Updated 6 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 5 years ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- A cross-platform Vulkan layer which checks Vulkan applications for best practices on PowerVR devices.☆16Updated 5 years ago
- Breakout with Vulkan to test Uniform Data Transfer Methods☆25Updated 4 years ago
- Auto-generated maths library for C and C++ based on HLSL/Cg☆25Updated 8 months ago
- SPEAR is a integrated domain specific language translating C++17 to SPIR-V at host runtime☆50Updated 6 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆51Updated 3 months ago
- Fast, high-quality texture compression library for many formats☆51Updated 2 years ago
- Mini Spin-X Library☆51Updated 5 months ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Documenting Wasm SIMD performance☆36Updated 4 years ago
- Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.☆45Updated 6 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- Graphics prototyping framework☆37Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- ☆15Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Code for recording warp timing in OpenGL 4.5 on NVIDIA hardware☆30Updated 8 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- Python-like 'enumerate' for C++☆28Updated 4 years ago
- ☆81Updated 6 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- C++20 Vulkan and GLes rendering engine☆17Updated 5 months ago