paula18 / Photon-MappingLinks
☆24Updated 10 years ago
Alternatives and similar repositories for Photon-Mapping
Users that are interested in Photon-Mapping are comparing it to the libraries listed below
Sorting:
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Progressive Photon Mapping Sample Program☆20Updated 7 months ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A Small Volumetric Path Tracer☆47Updated 9 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- PhotonMapper☆48Updated 11 years ago
- physically based path tracer on gpu☆56Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Monte Carlo Ray Tracing Renderer☆76Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆81Updated 9 years ago
- White furnace test implementation for GGX/Smith☆37Updated 7 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Experimental Physically Based Renderer☆91Updated 5 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆34Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Updated 6 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago